Dungeon Monkey

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Revision as of 13:01, 25 November 2005

Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.



As the author stated it :

"[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."

Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.

Versions and platforms

First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.

See also


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