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Revision as of 14:01, 25 November 2005
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.