Dungeon Monkey

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'''''Dungeon Monkey''''' was created by [[Joseph Hewitt]] in a week, in [[2003]].
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{{game-7drl| name = Dungeon Monkey
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|developer = [[Joseph Hewitt]]
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|theme =
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|influences =
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|released = 2003
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|updated =
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|licensing =
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|language =
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|platforms =
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|interface =
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|length =
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'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in [[2003]].
  
 
== Description ==
 
== Description ==
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=== Related links ===
 
=== Related links ===
 
* [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website]
 
* [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website]
[[Category:Stable games]]
 
[[Category:Roguelike games]]
 
[[Category:7DRLs]]
 

Revision as of 00:44, 19 September 2006

Dungeon Monkey
7DRL
Developer Joseph Hewitt
Theme
Influences
Released 2003
Updated
Licensing
P. Language
Platforms
Interface
Game Length
[ Official site of Dungeon Monkey]


Dungeon Monkey was created by Joseph Hewitt in a week, in 2003.

Contents

Description

As the author stated it :

"[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."

Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.

Versions and platforms

First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included.

See also

Reviews

Related topics

Related links

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