Difference between revisions of "Dungeon persistence"

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Revision as of 04:51, 21 September 2005

Dungeons may be:

  • non-persistent, where a level is different every time the user returns to it through an entry point, such as a set of stairs.
  • persistent, where once a level is generated it is fixed, and its contents will not change randomly upon re-entry.

Persistent dungeons

...

  • Items remain in place
  • Realistic
  • Sense of accomplishment in exploring an entire level can be attained
  • Bleak if a level has been permanently cleared

Non-persistent dungeons

  • The player doesn't have to venture far to come upon a new scenario
  • ...
  • ...