Difference between revisions of "Dungeonmans"

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|theme = Crush Monsters, Get Loots
|theme = Crush Monsters, Get Loots
|influences = Iron Heroes, Crawl, Knights of the Dinner Table, Hawk the Slayer
|influences = Iron Heroes, Crawl, Knights of the Dinner Table, Hawk the Slayer
|released = 15 April 10
|released = Apr 15, 2010
|updated = 10 May 10 (Alpha 4)
|updated = May 10, 2010 (Alpha 4)
|licensing =  
|licensing =  
|language =  
|language =  

Revision as of 06:06, 11 May 2010

Dungeonmans
Beta Project
Developer Team Dungeonmans
Theme Crush Monsters, Get Loots
Influences Iron Heroes, Crawl, Knights of the Dinner Table, Hawk the Slayer
Released Apr 15, 2010
Updated May 10, 2010 (Alpha 4)
Licensing
P. Language
Platforms PC
Interface Graphical
Game Length
Official site of Dungeonmans


dmans_logo_600_alpha.png

Dungeonmans is a graphical roguelike with a strong focus on action, tactical movement and monster crushing. While the game's official release is Alpha 4, it meets Roguebasin's standards for a Beta as it is fun and playable assuming you can handle some rough corners.

Dungeonmans Gameplay

Currently Dungeonmans allows you to pick from two working character classes and a number of background traits to define your adventurer. The overworld is randomly generated, but there's always a town nearby and the town always has some degree of monster problem. There are shops from which to buy things, books to read, quests to pick up, and town guards to push around. When you are ready you can head off to the nearby Dungeon to get to crushing.

Each time your hero levels up you earn a point to be put in one of the many Masteries the game offers. The mastery paths offer stat bonuses and new abilities in varying specialites. These powers often involve area attacks and fast movement, things which are traditionally limited to casters in most roguelikes. There are three classes in Dungeonmans, and while your character begins focused on his profession it isn't long before you can blend a lot of interesting powers to defeat the game's tougher challenges down at the bottom of the dungeon.

Dungeonmans has a bevy of magical weapons and armor, mysterious potions, and cunning traps that involve actual moving hazards such as waves of flame or boulders chasing you down the hallway. Clever positioning and power use can help you use these traps against the monsters in the game.

Dungeonmans Theme

Dungeonmans has a focus on lighthearted setting with a bit of tongue-in-cheek humor. The gameplay is serious, the game world is not. Accessibility is also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ascii graphics and complex command schemes. Dungeonmans has a gentler learning curve than most roguelikes while still holding true to the virtues of permadeath and a dangerous, unpredictable dungeon.

Some Media

monster_ravesm.PNG

There's lots of screens at the game's website, http://www.dungeonmans.com

http://www.youtube.com/watch?v=9QTUF5CnzWA The official trailer for Dungeonmans Alpha 3

http://www.youtube.com/watch?v=MCPgo0ImrBE An example of Sword Style attacks in action.

http://www.youtube.com/watch?v=kqL4G7nV4mc Overworld Generation using a modified Voronoi diagram. You can see an example of this in Alpha 4, though it is still currently just a test bed.