Difference between revisions of "Dungeons Of Everchange"

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|released = February 3, 2015
|released = February 3, 2015
|relver = 0.4a
|relver = 0.4a
|updated = November 27, 2016
|updated = January 12, 2017
|updver = Alpha 9
|updver = Alpha 9a
|licensing = Closed Source, Freeware
|licensing = Closed Source, Freeware
|language = [[C++]]
|language = [[C++]]

Revision as of 21:22, 12 January 2017

Dungeons of Everchange
Alpha Project
Developer Dark Gnosis (Izzy)
Theme Fantasy
Influences Rogue, Brogue,Oblivion
Released February 3, 2015
Updated January 12, 2017
Licensing Closed Source, Freeware
P. Language C++
Platforms Windows, Mac OS X
Interface ASCII, Keyboard
Game Length ~2h
Official site of Dungeons of Everchange


The Story

In Dungeons of Everchange you take a role of a lonely hero, who tries to descend into unknown depths of twisted mazes of Everchange to kill ultimate tyrant Belphegore. There is no written documents or maps of survivors who dared to enter the mazes and escaped alive, at least no rumours match what you can found down there. Except one: mazes are always different, walls and corridors change, and utmost horrors of every size lurk in dark, waiting for its next prey.

- Moldric The Wise


gameplay_0.7.gif

Main Features

Before beginning the game, rogue can choose to be one of 4 races available to play, one of the 12 Birthsigns, primary and secondary specialization in one of skills, and favorite weapon. All monsters are also born under random birthsign giving them a bit of color and variety. Dungeons are 50 levels deep, with increasing complexity, spawn count of enemies, and slightly harder encounters. For every descended level, primary skill is increased by 2 levels, and secondary by 1.

  • Visually enhanced with OpenGL and smooth scroll, remaining as close as possible to colorful terminal look
  • Real Time/Combat time transitions
  • Randomly generated levels
  • Huge number of dungeon decorations
  • Secret rooms
  • Traps
  • Automated skills
  • Skills are changeable, by upgrading certain properties of battle skills
  • Perks
  • Permadeath
  • Thirst and Hunger
  • Stealth
  • Dungeon environmental features
  • Great variety of deaths


Development status

The development started in late 2013, and the game is currently in latest alpha state. Although very unlikely, but it is possible to win the game.

Requirements

  • Windows XP or OSX, GPU OpenGL Shader v2

Downloads

  • Windows (Alpha9): [1]
  • OSX (0.7a): [2]