Difference between revisions of "Dweller"

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{{game-beta| name = Dweller
{{game-stable| name = Dweller
|developer = Bjorn Bersgtrom
|developer = [[User:Bjorn|Björn Ritzl (formerly Bergström)]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Angband]], [[Crawl]]
|influences = [[Angband]], [[Crawl]]
|released = 2004
|released = Aug 13, 2003
|updated = 2007 Feb 5 (0.9.10)
|relver = ?
|language = [[Java]] Micro edition
|updated = June 12, 2014 (1.25.9)
|platforms = J2ME MIDP1.0 enabled handsets
|updver =
|licensing = [[Freeware]], [[Closed Source]]
|language = [[Java]] Micro edition (J2ME) and Standard edition (J2SE)
|interface = [[Tiles]], [[Keypad]]
|platforms = J2ME MIDP2.0 enabled handsets, J2SE enabled computers, Google Android 1.5+ enabled handsets
|length = -
|licensing = [[Freeware]], [[Closed source]]
|site = http://roguelikedevelopment.org/dweller/
|interface = [[Tiles]], [[Keypad]], [[Stylus]], [[Mouse]]
|length = 1 hour
|site = http://www.dwellergame.com
}}
}}


'''''Dweller''''' is the first roguelike created for java enabled cellphones, created in [[2004]] by [[Bjorn Bergstrom]].
'''''Dweller''''' is the first roguelike created for Java-enabled phones. The project was [http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/be1d4e19902a9f3e/4a20ccaf47b3de6d?q=Dweller+group:rec.games.roguelike.*+author:Bj%C3%B6rn#4a20ccaf47b3de6d announced] and a first alpha version was released on the 12th of August 2003.
 
== Description ==
''Dweller'' is a fantasy roguelike for Java (MIDP2) enabled cellphones with the 'basic' roguelike features:
 
* Simple quest (kill the Goblin king!)
* Random dungeons with traps and secret doors
* Monsters with simple AI
* Items and item enchants
* Inventory and equipment
* Spells and ranged weapons
* FOV
* Save/Load
* ASCII/Graphics support


== Screenshots ==
== Screenshots ==
http://files.dwellergame.com/screenshots/images/320x480_2.png
http://files.dwellergame.com/screenshots/images/320x480_4.png
http://files.dwellergame.com/screenshots/images/320x480_3.png


http://www.roguelikedevelopment.org/dweller/dungeon_g.gif
== Official site==
http://www.roguelikedevelopment.org/dweller/dungeon_a.gif
Please visit the official site for up-to-date information about Dweller!
 
 
== How to Play ==
Note: All keys can be redfined within the game to better suit your handset.
=== Movement ===
Use numeric keys or joystick to move.
 
=== Search ===
Use key 5 or center on joystick to stand still and search, pickup items and ascend/descend stairs.
 
=== Target/Look ===
Use key 0 to look around on the map/interact with things on the map or to target creatures if wielding a ranged weapon and ammo.
 
Use numeric keys or joystick to move cursor.
 
While in target mode use key 5 to select target or interact with things on the map.
 
Use key # to cycle between targets on the map
 
=== Combat ===
Move into monsters to attack them and into doors to open them.
 
=== Menu ===
Use * to bring up the game menu (inventory, character info, new game, save/load, message history, exit, version information)
 
Use # to go straight to the inventory screen.
 
== Character stats ==
Your character has the four attributes; Attack, Defence, Magic and Speed. When displayed ingame the are shown as Attack/Defence/Magic/Speed.
 
Attack determines chance of doing damage in combat and the amount of damage that can be done in melee combat. Attack can be increased by using weapons and other items found in the dungeon.
 
Besides the attributes your character has Hit Points (Magic Points was removed in a recent version). When Hit Points reach 0 you die and have to start over.
 
== Inventory ==
Available inventory slots are Melee Weapon, Missile Weapon, Armour, Shield, Helmet, Boots, Ring, Amulet. Use your inventory to equip/remove/drop/examine items you are carrying.
 
== Versions and platforms ==
Latest ''Dweller'' version is v. 0.9.10, from February 2007. Dweller is free to download but [[Closed Source]].
 
Supported devices:<br>
- Alcatel OT 735i (v.0.6)<br>
- Audiovox CDM-8615 (v.0.7.1)<br>
- HP Ipaq 614(c)<br>
- LG8020 (v.0.6)<br>
- LG Fusic LX550 (v.0.8)<br>
- Motorola i850 (v.0.7.1)<br>
- Motorola V180 (v.0.6.27)<br>
- Motorola V190 (v.0.8)<br>
- Motorola V550 (v.0.6.27)<br>
- Motorola V620 (v.0.7.12)<br>
- Motorola A835 (v.0.6.27)<br>
- Motorola V3 Razr (v.0.7.12)<br>
- Motorola V980 (v.0.7.1)<br>
- Motorola U6 PEBL (v.0.8)<br>
- Motorola L7 SLVR (v.0.8)<br>
- Nec e313 (v.0.6.27)<br>
- Nec e616v (v.0.6.27)<br>
- Nokia N-Gage (v.0.6.27)<br>
- Nokia N-Gage QD (v.0.6.27)<br>
- Nokia 2650 (v.0.6.8)<br>
- Nokia 3100 (v.0.6)<br>
- Nokia 3200 (v.0.6.27)<br>
- Nokia 3510i (v.0.6)<br>
- Nokia 3530 (v.0.3.515)<br>
- Nokia 5100 (v.0.7.12)<br>
- Nokia 5140 (v.0.7.1)<br>
- Nokia 6021 (v.0.7.1)<br>
- Nokia 6100 (v.0.6.11)<br>
- Nokia 6600 (v.0.4.531)<br>
- Nokia 6610 (v.0.6)<br>
- Nokia 6620 (v.0.8)<br>
- Nokia 6680 (v.0.7.12)<br>
- Nokia 6820 (v.0.7.1)<br>
- Nokia 7160 (v.0.7.12)<br>
- Nokia 7210 (v.0.6)<br>
- Nokia 7250i (v.0.4.531)<br>
- Nokia 7610 (v.0.6.6)<br>
- Nokia 7650 (v.0.6)<br>
- Palm Treo 650 (v.0.7.12<br>
- Samsung SGH-T809 (v.0.8)<br>
- Sagem MyX5-2 (v.0.7.12)<br>
- Sagem MyC5-2 (v.0.8)<br>
- Sony Ericsson P800/P900 (v.0.5.803)<br>
- Sony Ericsson T610 (v.0.6.11)<br>
- Sony Ericsson T630 (v.0.6.27)<br>
- Sony Ericsson T637 (v.0.6.18)<br>
- Sony Ericsson Z500a (v.0.7.12)<br>
- Sony Ericsson Z600 (v.0.6)<br>
- Sony Ericsson K500i (v.0.6.27)<br>
- Sony Ericsson K700i (v.0.5.920)<br>
- Sony Ericsson Z1010 (v.0.7.1)<br>
- sony ericsson w3001
- Sony Ericsson W810 (v.0.8)<br>
- Siemens M55 (v.0.5.620)<br>
- Siemens M65 (v.0.7.12)<br>
- Siemens CX70 (v.0.7.12)<br>
- Siemens CX75 (v.0.7.12)<br>
- Samsung SGH-X100 (v.0.6.27)<br>
- Samsung SGH-X450 (v.0.6.27)<br>
- Samsung SGH-X495 (v.0.7.12)<br>
- Samsung SGH-X600 (v.0.5.905)<br>
- Sharp GX-15 (v.0.6.25)<br>
<br>
Phones reported as non working<br>
- Samsung SGH-X427 "Install error" (v.0.3.518)<br>
- Siemens SL45i "Out of heap memory" (v.0.6)<br>
- Motorola V525 "Crash after a few kills" (v.0.6.27)<br>
- Siemens A65 "Doesn't start" (v.0.7.12)<br>
- Siemens CF62 "Out of memory" (v.0.8)<br>
 
== External links ==
* [http://roguelikedevelopment.org/dweller/ ''Dweller'' homepage]
* http://roguelikedevelopment.org/dweller/index.wml &mdash; direct WAP browser link
 
== Change log ==
===2007-02-05 v.0.9.10===
FIX Inventory categories weren't correctly remembered when coming back
FIX Corrected yet another issues with cloning
 
===2007-02-05 v.0.9.9===
FIX Minor text wrapping issue solved
 
===2007-02-05 v.0.9.8===
FIX Corrected wrapping in bottom infobar
CHANGE Correct keys are shown in-game regardless of redefined keys
 
===2007-02-02 v.0.9.7===
FIX Alternate keys weren't saved correctly
NEW Key bindings screen will be shown on startup if no keys have been defined
 
===2007-02-02 v.0.9.6===
FIX Corrected major crash in the new textbox
 
===2007-02-01 v.0.9.5===
FIX Corrected problems with the scrollbar
FIX Corrected yet another cloning problem
 
===2007-01-31 v.0.9.4===
FIX Corrected problems with the new menues
NEW Added some extra info to the gain level menu
 
===2007-01-29 v.0.9.3===
NEW Added scrollbar to the menues
 
===2007-01-26 v.0.9.2===
NEW Added alternate keys for the game commands
CHANGE Added black outline on ASCII tiles
FIX Defined keys are noew correctly saved
 
===2007-01-15 v.0.9.1===
NEW Added option to redefine keys
NEW Added water as a dungeon tile
 
===2007-01-03 v.0.9.0===
NEW Improved dungeon generator
NEW Items and creatures out of LOS are shown at their last know position
CHANGE No more mushrooms in the top level forest
CHANGE Player starts at the entrance to the dungeon
 
===2006-10-24 v.0.8.3===
FIX Gameplay balancing
CHANGE UI improvements
CHANGE A missed attack on a neutral target now correctly sets the target as
hostile
 
===2006-04-04 v.0.8.2===
FIX You can no longer save the game if dead
 
===2006-03-21 v.0.8.1===
CHANGE Made the ASCII tiles non-transparent
CHANGE Decreased rarity of Potion of Recharging to make the Wizard's life
easier
 
===2006-03-04 v.0.8===
CHANGE New underlying rendering engine
NEW Hiscore list
NEW Added support for target cycling when in targeting mode
 
===2005-08-01 v.0.7.15
FIX Made charmed monsters a bit more intelligent when selecting target
FIX Removed problem with equipment cycling if out of ammo
FIX Pressing 0 on the gain level screen no longer removes the screen
FIX Items of draining could drain more HP than the target had
FIX Removed problem when targeting adjacent map square if it blocks LOS
FIX Player now gains a little bit of xp for disarming traps
FIX Sometimes xp was lost when failing to use spells
CHANGE Renamed Comestible to Food
 
===2005-07-05 v.0.7.14
FIX Reduced power of Scroll of Enchant
 
===2005-07-03 v.0.7.13
FIX Enchanting an equipped item now correctly affect the player's stats
FIX Charmed monsters will not attack themselves if no other monster is near
FIX Corrected problem with equipment cycling in targeting mode
 
===2005-06-29 v.0.7.12
NEW Pressing 0 while in targeting mode cycles between useable and equipped
items
FIX Several "under the hood" improvements to improve code readability and speed
 
===2005-06-27 v.0.7.11
NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
FIX Corrected a problem with item prefixes
 
===2005-06-23 v.0.7.10===
NEW Improved navigability back and forth between inventory screens
NEW Added scrolls of magic mapping
FIX Traps were always shown in the graphics version
 
===2005-06-22 v.0.7.9===
NEW Added All and Equipped to inventory listing
CHANGE Grouped some items in the inventory
FIX Max depth visited wasn't restored when loading a saved game
FIX Minor optimizations to AI code to improve performance
 
===2005-06-14 v.0.7.8===
NEW Made some creatures neutral towards the player (wild dogs, bats, rats)
 
===2005-06-13 v.0.7.7===
CHANGE Improved messages in combat and reduced the number of  prompts
 
===2005-06-11 v.0.7.6===
NEW Inventory is now divided into several categories
CHANGE Saved game is automatically loaded upon startup
CHANGE If no saved game exists, character creation screen is shown
CHANGE Stat increase always possible on level up
 
===2005-05-28 v.0.7.5===
NEW Monsters will not use ranged attacks if outside player's light radius
NEW Added option to open a door while in look mode.
 
===2005-05-23 v.0.7.4===
NEW Chests and trapped chests. Use 5 to interact.
CHANGE Improved environment graphics by Petr "JuPiTeR" Visek.
 
===2005-03-22 v.0.7.3===
FIX Once and for all removed the possibility to target yourself with a missile
weapon
FIX Corrected problem with carrying capacity based on character type
FIX Door and trap gfx added
 
===2005-03-19 v.0.7.2===
FIX Removed weird enchantments on some items like Deadly Gold Coins and so on
NEW The player will regain HP and MP when reaching a previously unvisited
depth
NEW Player name for each character type
 
===2005-03-08 v.0.7.1===
FIX Corrected newly introduced bug when picking up identical items
FIX Solved problem when deleting finished game upon application exit
FIX Entire screen is cleared. No more white stripes at the edges.
FIX Corrected graphical glitches in the new rendering system
FIX Corrected problem when targeting using magic items
FIX No message was sometimes given if unable to target creature
NEW Added Book of Charms and the possibility to charm monsters
NEW Added extra colouring in inventory
 
===2005-03-01 v.0.7.0===
NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR" Visek.
Thanks Petr!
 
===2005-01-07 v.0.6.36===
NEW The player will be notified if a save game exists when the game is started
 
===2005-01-04 v.0.6.35===
CHANGE Player will always start on up/down stairs if going down/up
 
===2005-01-02 v.0.6.34===
CHANGE You can no longer gain more than one level at a time
FIX Poison didn't properly reduce attack and defence of victim
 
===2005-01-01 v.0.6.33===
CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the
menues
CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
CHANGE Prevented use of offensive spells on yourself
CHANGE Scrolls do not require any MP and are easier to use than books and
wands
FIX Solved monster item drops that replaced item already on the ground
FIX Speed items didn't stack properly
NEW Added more "flavour" texts to items, based on their enchantments
 
===2004-12-30 v.0.6.32===
CHANGE Game menu remembers it's last state (less scrolling)
CHANGE Increased chance of MP recovery
NEW Added individual carrying capacity for the different character classes
NEW Added "Carrying x/y" to Character screen to show inventory weight and
carrying capacity
 
===2004-12-29 v.0.6.31===
CHANGE Made level ups a bit more frequent on higher levels
CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller displays
CHANGE Targets standing in a cell that blocks LOS can still be targeted
CHANGE Level up/death screen shown AFTER actual game messages instead of before
FIX Corrected some weight problems (bows and books weighed 0)
NEW Pressing # while in "examine" mode will take you to the inventory
NEW Pressing # while in "item menu" mode will take you back to the inventory
 
===2004-12-27 v.0.6.30===
NEW Load option on the game menu isn't shown if there is no save game
 
===2004-12-26 v.0.6.29===
FIX Sometimes nothing was summoned on summon traps
FIX Solved item drops that replaced item already on the ground
 
===2004-12-25 v.0.6.28===
CHANGE Prevented monster drops on top of stairs and in doorways
NEW Added option to disarm traps when in look mode
NEW Added option to close door when in look mode
 
===2004-12-22 v.0.6.27===
FIX Removed some graphical glitches
 
===2004-12-20 v.0.6.26===
CHANGE The auto target changes back to the player if target is dead
FIX No longer showing "You see the player..." when targeting yourself
 
===2004-12-19 v.0.6.25===
NEW Added "You see xxx" message in targeting mode for both monsters and items
 
===2004-12-17 v.0.6.24===
FIX No more level up screen if dying and getting a level up in the same round.
FIX Arrows should never replace current item on ground (for real this time :-)
CHANGE Made potions regain a fixed amount of HP/MP
 
===2004-12-10 v.0.6.23===
NEW Inventory remembers last selected position -> less scrolling
NEW Targeting interface remembers last target
NEW Added two new room types
FIX Strange LOS glitches fixed
CHANGE Made some minor change to the dungeon generation code
CHANGE Modified item rarity of items drops from killed monsters
 
===2004-12-09 v.0.6.22===
FIX Removed problem with items and monsters in walls on the surface level
CHANGE Toned down xp received from perfect hits
CHANGE Stat increase will occur less often once on higher player levels
 
===2004-12-08 v.0.6.21===
FIX Corrected the ClassCastException bug when loading a game
NEW A first version of magically enchanted/cursed items
 
===2004-12-07 v.0.6.20===
CHANGE No need to show "miss" if "fumble"
CHANGE Always center on player even when screen extent goes outside map
boundary -> fewer messages that cover game area
 
===2004-12-02 v.0.6.19===
FIX Corrected typo 'fail' -> 'fails'
FIX Weapon enchantment effects no longer shown if the target died by the normal
attack damage
 
===2004-12-01 v.0.6.18===
FIX Dropping same kind of item on occupied cell modifed amount incorrectly
NEW Small chance that weapons and ammo can be enchanted
NEW Differentiated interval between different stat increases on level up based
on player class
 
===2004-11-26 v.0.6.17===
NEW Player starts with weapons and armour equiped
 
===2004-11-26 v.0.6.16===
FIX You can no longer target a monster outside your FOV but within a clear line
of fire
FIX Savegame is deleted when dying
FIX Never repeat "You're standing on" and similar messages
FIX Arrows from enemy fire never replace existing item on the ground
CHANGE Stairs down are no longer generated on level 10
CHANGE Modifications to the combat code
 
===2004-11-24 v.0.6.15===
FIX Savegame is deleted when dying
CHANGE Toned down damage from perfect hits
 
===2004-11-24 v.0.6.14===
FIX Corrected a serious bug in the item and monster generation code that with
high certainty crashed the game when going down to level 6 or below.
FIX Corrected some combat messages
CHANGE Downleft and downright in menu skips the four subsequent items in the
list and upleft and upright skips the 4 preceding items
CHANGE Temporarily went back to the old  prompt
NEW Menu coloring which makes the selected item stand out a bit more
CHANGE Added penalty for firing bow at adjacent targets
 
===2004-11-22 v.0.6.13===
CHANGE Reworked part of the attack and damage code
 
===2004-11-21 v.0.6.12===
CHANGE Increased rarity of mushrooms in the forest
CHANGE Decreased effect of mushrooms
CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to "Strong
potion"
CHANGE Loading a saved game no longer deletes it (although dying does).
NEW Perfect hits does extra damage and gives xp
NEW Up when on first item in a menu takes you to the last and vice versa
FIX Removed possibility for player (and AI) to select a target if a monster is
in the way
 
===2004-11-19 v.0.6.11===
NEW Downleft and downright in the menues selects the last item in the list
and upleft and upright selects the first item in the list
NEW Perfect hits in melee and ranged combat
NEW Unable to drop something in an occupied cell
NEW Distance to target now effects chance of hitting with a bow
NEW Hp and xp modifications are now shown for ranged attacks
NEW Added potions of recharging
NEW Wizard now starts with a potion of recharging and a scroll of teleport
NEW Added some new books
FIX Unmodified attack stat effects chance of hitting with a bow instead of
modified attack stat
FIX Corrected incorrect text when fire spells backfire
FIX Entire stat line at the bottom of the screen is refreshed when updated
FIX Removed problem with targeting a monster in a cell that blocks LOS
 
===2004-11-11 v.0.6.10===
CHANGE Goblin archers are less powerful in hand to hand combat
 
===2004-11-10 v.0.6.9===
NEW Added mushrooms of healing that can be found in the forest
NEW Added healing potions of varying strength
 
===2004-11-05 v.0.6.8===
NEW Experience required for next level shown in character screen
NEW Wizard starts with a Book of Fire
FIX Incorrect message was displayed for missed damage effects
 
===2004-11-02 v.0.6.7===
BUG Load crashed if a savegame didn't exist
 
===2004-11-02 v.0.6.6===
BUG 0.6.5 wouldn't start at all...
FIX Removed the "You died!" and "You die!" combo
 
===2004-11-01 v.0.6.5===
FIX Recovery of MP was accidentally removed when removing automatic HP
recovery
NEW Current experience shown in Character screen
NEW Nokia version with full canvas
 
===2004-10-24 v.0.6.4===
NEW Added Goblin archers
BUG Removed increase in HP when wielding many items
 
===2004-10-18 v.0.6.3===
NEW Monsters will sometimes move around blocking obstacles to reach the
player
NEW Added a message when drinking a potion
BUG Monsters are no longer generated in walls on first level
FIX Player can no longer fire arrows on himself
 
===2004-10-17 v.0.6.2===
FIX Increased agressivity of monsters
FIX Reduced heap memory footprint
NEW Damage dealt to monster shown
NEW Experience gained by killing monster shown
NEW Failed use of wands now told to the player
NEW Added messages when a target resist an effect
 
===2004-09-26 v.0.6.1===
BUG Quest message wasn't shown when starting a new game
 
===2004-09-24 v.0.6===
NEW Player starts in the wilderness above the dungeon
NEW Simple quest. Kill the Goblin King!
CHANGE Change back to no automatic recovery of HP to make the game more
interesting
 
===2004-09-20 v.0.5.920===
NEW Message when changing to Target/Look mode and out of ammo
FIX Reduced heap space use even more. Should probably result in a speed
incease as well
 
===2004-09-12 v.0.5.912===
FIX Reduced memory footprint due to heap space issues on some Nokia phones.
FIX Corrected potential problem in the load/save code
NEW Improved creature generation
NEW Player class is shown on the Character menu
 
===2004-09-10 v.0.5.910===
BUG Opening a door gave the message "Your standing in a doorway" even though
the player didn't move there
 
===2004-09-05 v.0.5.905===
FIX Increased damage from arrows
BUG Removed a bug that made it possible to shoot through walls
NEW Added a New Game option on the Game Menu with a simple character selection
screen (Warrior, Wizard or Ranger)
NEW Magic can backfire
NEW Added some new items
 
===2004-09-04 v.0.5.904===
BUG Corrected bug in cloning of items/monsters
BUG Load/Save bug fixed
FIX Code cleanups and improvements
FIX Changed the AI code to work better with attack spells
 
===2004-08-29 v.0.5.829===
BUG Corrected bug in attack spells (some creatures that shouldn't have fire
attacks had)
BUG Corrected bug in inventory when dropping the last item in the last
 
===2004-08-28 v.0.5.828===
BUG Corrected bug in inventory stacking
NEW More items and creatures
 
===2004-08-17 v.0.5.825===
NEW Item and creature definitions moved to a preprocessed XML file (note: not
all items and creatures redefined in XML yet)
FIX Improved execution speed by optimizing item and creature datastructures
NEW Minor gui improvements in inventory
 
===2004-08-17 v.0.5.817===
BUG Corrected NullPointerException bug
 
===2004-08-03 v.0.5.807===
FIX Changed so that poison affects only current attack and defence, not max.
FIX Removed the silly "The Player gestures" message if using magic on yourself
 
===2004-08-03 v.0.5.803===
FIX Player is spawned on stairs down on first level and on stairs up on any
other level
FIX Items and creatures are only generated on empty cells to prevent covering
stairs
NEW Current/maximum stats for Attack, Defense, Magic and Speed.
NEW Character info screen shows unmodified and modified stats
 
===2004-06-20 v.0.5.623===
BUG Fixed a bug when dropping one item out of a stack of items
 
===2004-06-20 v.0.5.622===
BUG Corrected a bug when removing the last item in the inventory
FIX Removed the auto save when going up/down stairs
NEW Added autosave when the application is paused (incoming call, SMS etc)
NEW Player is spawned on stairs down to assure that the player can leave the
level
 
===2004-06-20 v.0.5.621===
NEW Added HP and MP on the gain level screen
 
===2004-06-20 v.0.5.620===
BUG Removed a bug that made the message history always blank
FIX Shortened the "You reached dungeon depth..." text. It was too long to fit
on some screens.
FIX Improved the game loop. Overall game speed is increased.
FIX Monsters are removed immediately when they die, instead of at the end of
game loop
 
 
===2004-06-16 v.0.5.616===
FIX Made a few low level improvements to increase speed and reduce code size
FIX Improved text output when targeting self with a spell
 
===2004-06-13 v.0.5.613===
NEW Ranged weapons and ammo
NEW Added gain level screen
NEW Variable number of message lines based on screen height
NEW Added weapons of fire, crushing, poison and draining
BUG Corrected a bug when switching views
BUG Corrected a bug when using wands
FIX Corrected error in the look/target code
 
===2004-06-12 v.0.4.612===
NEW Added scrolls of draining
NEW Wounded/weak monsters will try to flee from the player
FIX Minor fix in the gain experience code that might cause trouble
 
===2004-06-11 v.0.4.611===
NEW Added weapons of draining
 
===2004-06-06 v.0.4.608===
NEW Added wands with a limited number of charges
NEW Added scrolls of recharging. Works on items on the ground and on creatures.
 
===2004-06-06 v.0.4.606===
NEW Spiders can poison and permanently weaken their targets
NEW Added new monster Fire spirit
NEW Added scrolls of healing, teleport and slow monster
FIX Secret doors weren't flagged as hidden.
FIX Search now actually works. Hidden traps and doors can now be found.
 
===2004-06-04 v.0.4.604===
NEW Moving to a "special" cell (door, stairs etc) will be shown as a message.
 
===2004-06-02 v.0.4.602===
BUG Fixed crash when pressing 5 in Look mode (works in Target mode)
 
===2004-05-31 v.0.4.531===
FIX Corrected a typo (equiped=equipped)
FIX Compressed multiple "You die!" messages into a single one.
FIX Toned down the amount of damage made to prevent freak one hit kills.
FIX Tweaked the display routines
NEW Look/Target mode, numeric key 0 to activate/deactivate
NEW Simple magic, Scroll of Fire, Use from inventory and select a target
NEW If standing on an item a brief description will be shown.
 
===2004-05-27 v.0.3.527===
BUG Fixed a bug when exiting the game
 
===2004-05-18 v.0.3.518===
NEW Summon Trap
NEW Teleport Trap
NEW Autosave when changing dungeonlevel
FIX Character screen displayed MP incorrectly
NEW Resting (and moving) has a chance to regain MP
FIX Level up increases both current and max HP/MP, not just max HP/MP
NEW Version info in Game Menu
NEW Bash down jammed doors and lockpick locked doors
 
===2004-05-18 v.0.3.517===
FIX Modified level 2 exp threshhold
NEW If player moves to a cell with an item it's name is shown as a message
NEW Added a small chance (higher when standing still) of HP recovery each turn
FIX Made dark grey entities like Spiders a bit lighter
NEW Inventory and game menu can be left using # and *
NEW Added game over screen
NEW Listsize indicator for inventory
 
===2004-05-15 v.0.3.515===
BUG Fixed unequip bug when dropping one item from a stack
NEW Added experience levels and stat gain
NEW Added dungeonlevel counter on Character screen
NEW Added simple encumbrance (no speed reduction but limited, non fixed,
    inventory size)
NEW Added secret doors and traps
NEW Added search option used when standing still and when moving (less chance)
NEW Listsize indicator for game menu
NEW New dungeoncreation algorithm
 
===Changes in previous versions===
NEW Added scrolling to the character info screen
 
BUG Corrected serious bug in the scheduler when changing level
BUG Corrected bug in menues
 
NEW Added a Game Menu accessible from the * key
NEW Added a Character command to the Game Menu that shows HitPoint,
MagicPoints, Attack, Defense, Magic and Speed attributes
NEW Added an Exit command to the Game Menu
NEW Added a Message History available from the Game Menu (*)
FIX Shortened the player stats line on the map to '@ HP MP Att/Def/Mag/Spd
FIX Shortened the inventory stat line
FIX Corrected the error with healing potions increasing the maximum hp (Note
that healing potions won't stack because of the way the code handles items
with random attributes/modifiers)
FIX Fixed the "You hit the player" message that occured whenever you attacked
something
 
FIX Limited the number of lines displyed to 2+ and grouped identical
messages. This can give a bit odd results like if two rats attack and
damage you will result in a single "The Rat hits you", but it's better than
too many messages.
 
BUG Corrected an error in the Save command.
NEW Added a Remove command in the inventory to remove an equiped item.


NEW Added a speed stat and a new scheduler to handle the varying speed of
[http://www.dwellergame.com www.dwellergame.com]
creatures
NEW Inventory actions (drop, use) take time to perform
NEW Added commands 'Drop One' and 'Drop All' in inventory
NEW Added more items and some new creatures
NEW Monsters get thougher the deeper you go
NEW Experimental final "boss"
BUG Fixed bug in FOV
BUG Fixed bug in inventory
FIX Lots of small code improvements


[[Category:handheld roguelikes]]
[[Category:handheld roguelikes]]
[[Category:Coffeebreak roguelikes]]
[[Category:Featured Roguelikes]]

Latest revision as of 03:14, 31 May 2017

Dweller
Stable game
Developer Björn Ritzl (formerly Bergström)
Theme Fantasy
Influences Angband, Crawl
Released Aug 13, 2003 (?)
Updated June 12, 2014 (1.25.9) ()
Licensing Freeware, Closed source
P. Language Java Micro edition (J2ME) and Standard edition (J2SE)
Platforms J2ME MIDP2.0 enabled handsets, J2SE enabled computers, Google Android 1.5+ enabled handsets
Interface Tiles, Keypad, Stylus, Mouse
Game Length 1 hour
Official site of Dweller


Dweller is the first roguelike created for Java-enabled phones. The project was announced and a first alpha version was released on the 12th of August 2003.

Screenshots

320x480_2.png 320x480_4.png 320x480_3.png

Official site

Please visit the official site for up-to-date information about Dweller!

www.dwellergame.com