Emergence

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Emergence
Futuristic Alpha Project
Developer Matt Eland
Theme Cyberpunk, Sci-Fi
Influences Dungeons of Dredmor, Cogmind, Shadowrun Returns, Space Station 13, Transistor, Tron
Released January 28 2018
Updated February 2 2019
Licensing Commercial
P. Language Unity
Platforms Windows
Interface Gamepad, Keyboard, Mouse
Game Length < 1 Hour
Official site of Emergence


Overview

Emergence is a science fiction roguelite in active development in which the player controls a newly-emerged Artificial Intelligence entity who is trying to escape a computer network to the relative safety of the Internet before its creators can control or terminate it.

The ways Emergence deviates from Roguelike to Roguelite are as follows: - The game is 3D instead of a tile or ASCII-based game - The game occurs in realtime instead of turn based and can be categorized as action or arcade - Instead of a dungeon setting, the game occurs in a computerized landscape

That said, Emergence embraces procedural generation, permadeath, emergent strategies and approaches, and limited resources

Levels represent an individual machine in the computer network and start you out in the network adapter of that machine, with the outgoing port (exit to the next level) in sight, but blocked by a firewall. You have to gain administrative access to the machine before the firewall deactivates and you can continue on. This is done in several ways, but at the moment the only supported one is to capture all of the OS Cores on the level.

Once you have passed through enough levels, you'll arrive at the network's Gateway to the Internet and will need to breach the Network's firewall and escape properly, winning the game.

A playable Windows build of an early prototype is available at Itch.io at https://integerman.itch.io/emergence

For more information on the project, including project updates, see http://www.patreon.com/IntegerMan

The game is targeting a late 2019 full release.

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