Epilogue

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Revision as of 05:43, 11 March 2012 by Kraflab (talk | contribs)
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Epilogue
Beta Project
Developer Kraflab
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released March 7th, 2012
Updated March 7th, 2012
Licensing Closed Source
P. Language Blitzmax
Platforms Windows
Interface Keyboard, Mouse, Tiles
Game Length ~1 hour currently
Official site of Epilogue


Website Developer Blog Game Forum

Epilogue

  • Epilogue strives to create a complex system hidden behind simple-to-use mechanics.
  • Characters choose an ability class and a weapon proficiency upon creation. You might be a Melee Vampire or a Shield Priest for example.
  • The game features an alchemy system along with ingredient gathering.
  • Rather than have enemies which differ greatly from the player, every enemy has equipment and weapons that can be picked up and used by the player as well.
  • The game is graphical (but with simple graphics) and you can see all the items you have equipped on your character (as well as what the enemies are wielding).
  • Rather than only introduce a few new items and monsters per level, Epilogue has an entirely different set of spawns and equipment on each floor.


Story

Rather than being some adventurer entering an evil lair, you actually start as one of the hapless minions inside the evil dungeon. The game takes place years after all the possible adventurers have died out and the evil lord Slith has come out victorious over all life forms. The absence of combat has led to your mind wandering, and you eventually become self-aware, realizing you are the last hope for this world.


Future Development Plan

Currently there are 6 proficiencies, 4 classes, and 4 dungeon levels. I plan on adding content until there are 16 classes and 16 dungeon levels, or until the game seems too hard or drawn out based on the power curve. Feel free to suggest class, proficiency, monster, or item ideas in the forums, as I am certainly open to your ideas.


Screenshots

epilogue_0.png

epilogue_1.png

epilogue_2.png