Difference between revisions of "Escape from Aeon"

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== Description ==
== Description ==


=== Storyline ===
=== Background ===


In the far future, Earth's united nations observed a gigantic meteor heading toward the planet on a collision course. Efforts were already in place to find and colonize another world, but no viable planets were found within a few generation's span of time from Earth. The discovery of the meteor caused the nations to redouble efforts in finding a solution, and from this impetus, the fleet of Aeon ships were created. Massive, multi-generational colony ships capable of near-light travel and sustaining several synthetic ecosystems, launch from Earth just before the meteor incinerates the birthplace of the human race.
In the far future, Earth's united nations observed a gigantic meteor heading toward the planet on a collision course. Efforts were already in place to colonize another world, but no viable planets were found within a few generations' span of time from Earth. The discovery of the meteor caused the nations to redouble efforts in finding a solution, and from this impetus, the fleet of Aeon ships were created. Massive, multi-generational colony ships capable of near-light travel and sustaining several synthetic ecosystems, launch from Earth just before the meteor incinerates the planet.


After an undetermined amount of time, the player wakes on an Aeon for routine maintenance, which is interrupted shortly thereafter via emergency override. Locked out from the cryochamber and with no responsive machinery aboard the Aeon, the player sets out to determine the cause of the override.
After an undetermined amount of time, the player wakes on an Aeon for routine maintenance, interrupted shortly thereafter via emergency override. Locked out from the cryochamber and with no responsive interfaces aboard the Aeon, the player sets out to determine the cause of the override.
 
In addition to traditional roguelikes, Escape From Aeon draws inspiration from science fiction and horror movies such as John Carpenter's The Thing and the Alien Series.  


=== Mechanics ===
=== Mechanics ===
Escape From Aeon includes many codified roguelike mechanics, such as procedural level generation, permadeath, and a high degree of challenge.

Revision as of 03:07, 16 August 2018

Escape From Aeon
Beta Project
Developer Ghostknot Games
Theme Science Fiction, Horror
Influences Dungeon Crawl Stone Soup, Jagged Alliance 2, The Thing, Alien
Released TBA
Updated Aug 15, 2018
Licensing Closed Source
P. Language Unity, C
Platforms Windows, Mac, Linux
Interface Mouse, Keyboard
Game Length ~1 hour
[www.ghostknot-games.itch.io/ Official site of Escape From Aeon]
Escape from Aeon is a coffeebreak roguelike


Destined for humanity's next home, you must escape a titanic mothership — where an abhorrent lifeform has taken residence.

Escape from Aeon is a modern interpretation of the traditional roguelike model. Features include a turn- and point-allocation-based system, permadeath and a slim chance of survival.

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Features

  • 25 procedurally generated levels across 5 zones
  • Tactical combat with 100-action-point system
  • More than 40 enemies in an unlockable beastiary
  • Modify your character in 3 categories
  • Environmental interactions
  • Custom sprite art
  • Sound and music
  • Survival horror inspired gameplay

Description

Background

In the far future, Earth's united nations observed a gigantic meteor heading toward the planet on a collision course. Efforts were already in place to colonize another world, but no viable planets were found within a few generations' span of time from Earth. The discovery of the meteor caused the nations to redouble efforts in finding a solution, and from this impetus, the fleet of Aeon ships were created. Massive, multi-generational colony ships capable of near-light travel and sustaining several synthetic ecosystems, launch from Earth just before the meteor incinerates the planet.

After an undetermined amount of time, the player wakes on an Aeon for routine maintenance, interrupted shortly thereafter via emergency override. Locked out from the cryochamber and with no responsive interfaces aboard the Aeon, the player sets out to determine the cause of the override.

In addition to traditional roguelikes, Escape From Aeon draws inspiration from science fiction and horror movies such as John Carpenter's The Thing and the Alien Series.

Mechanics

Escape From Aeon includes many codified roguelike mechanics, such as procedural level generation, permadeath, and a high degree of challenge.