Difference between revisions of "Featured roguelike"

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(new featured, a cool one)
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= Featured Roguelike: [http://demon.ferretdev.org/ Demon]=
= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
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In [[Demon]], you play as a Summoner who has donned a relic in hopes of acquiring great power, only to find that the relic has compelled you to enter a mysterious tower from which no Summoners seem to return. Starting with only a few meager powers and a weak demon ally that the relic provided when you donned it, you must climb the tower, recruiting more and stronger demons and through your battles alongside them acquire stronger powers for your own use as well.
[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.


Though the relics are powerful, they have limits: They do not allow direct control of demons, and the powers they grant are only enough to make the Summoner as strong as... not stronger than... the demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival.
[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.
 
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).
 
In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
 
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.  
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http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
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* A  twenty-three floor Tower filled with over 150 different demons, all of which can be recruited and summoned as allies.
* Diverse list of servers offering different features and play styles
* A wide variety of recruitment mechanics that provide unique, dynamic challenges throughout the game.
* Retro style graphics
* Over 700 different abilities you and your allies can learn.
* Open world exploration
* Excellent AI for both your allies and your enemies.
* Enormous opportunity for character development and item hoarding
* Oblique-perspective graphical tiles.
* Player guided development
* Rich, detailed in-game descriptions drawn from real world mythology for each demon.
* Organic world building, you never know what you might find next!
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DISCORD:
https://discord.gg/CCQqbqu
 
Crossfire Lore
http://wiki.cross-fire.org/dokuwiki/doku.php/lore


[[Demon]] is available [http://demon.ferretdev.org/ at its website.]
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
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Revision as of 01:30, 13 April 2019

Featured Roguelike: Crossfire RPG

Crossfire's development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.

Crossfire started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.

This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).

In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.

One of the joys of Crossfire is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.

ss08.jpg

  • Diverse list of servers offering different features and play styles
  • Retro style graphics
  • Open world exploration
  • Enormous opportunity for character development and item hoarding
  • Player guided development
  • Organic world building, you never know what you might find next!


DISCORD: https://discord.gg/CCQqbqu

Crossfire Lore http://wiki.cross-fire.org/dokuwiki/doku.php/lore

Crossfire RPG clients, as well as information for hosting your own server, are available at its website.