Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://bigbadwofl.net/games/Morf Morf] =
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= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
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Step into the shoes of Morf the slayer of all kinds of things that lurk deep in the bowels of the earth.
 
[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
 
[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.


In this Roguelike with a difference you are a hero in search of a lost treasure, scouring every corner of monster-infested dungeons and collecting powerful items along the way. When Morf vanquishes a foe, he has the ability to take on the form and abilities of the slain creature.
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).


Morf has four individual item slots for equipping weapons, armor, trinkets and consumables. Every slot has a unique function: Weapons provide extra damage, Armor provides damage mitigation, Trinkets can be used in different and interesting ways and lastly, Consumables may be consumed to provide temporary bonuses.
In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
 
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.  
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<div style="float: right; width: 60%; height: 100%; text-align: right">http://bigbadwofl.me/wp-content/uploads/2013/05/ss2.png</div>
 
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http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
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* Diverse list of servers offering different features and play styles
* Retro style graphics
* Open world exploration
* Player guided game development
* Organic world building, you never know what you might find next!
* Build your hero the way you decide
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[https://discord.gg/CCQqbqu/ DISCORD]
[http://wiki.cross-fire.org/dokuwiki/doku.php/lore/ Crossfire Lore]
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
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Revision as of 10:25, 14 April 2019


Featured Roguelike: Crossfire RPG

Crossfire's development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.

Crossfire started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.

This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).

In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.

One of the joys of Crossfire is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.

ss08.jpg

  • Diverse list of servers offering different features and play styles
  • Retro style graphics
  • Open world exploration
  • Player guided game development
  • Organic world building, you never know what you might find next!
  • Build your hero the way you decide


DISCORD

Crossfire Lore


Crossfire RPG clients, as well as information for hosting your own server, are available at its website.