Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://freeholdgames.com/?page_id=39 Caves of Qud]=
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= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
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[[Caves of Qud]] is a post-apocalyptic roguelike inspired by worlds like those of Dune, Gamma World, and Gene Wolfe's works. It is an open-world roguelike, heavily inspired by [[ADOM]] and [[Omega]], providing a world map that combines static and procedurally generated locations with hand-written quests-lines. A two-tiered character creation system where you can play as a "true man" who not only starts  with better equipment, extra attribute points, and gain more skill points each experience levels but also lets you choose which Caste you are from, for example The Crustal Mortars of Yawningmoon, "Fuming God-child" will give  poison resistance as a perk or you can choose to be a mutant who have fewer attributes and skill points but have access to morphotypes which give either physical and mental mutations or a unstable genome which gives you three random selected mutations that you picked, when  you level up there is a 33% chance of gaining those mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include teleportation, psychic attacks, and time manipulation but as well as positive mutations you can get either physical defects, such as being albino or as much as spontaneously combustion to mental defects such as amnesia , randomly teleporting and having a evil twin that has a small chance of attacking you every time you come into a new location, in order to have more points into the positive mutations or to add more of a challenge.
[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
Player need to eat and drink fresh water in order to survive which also ties into the games unique batering system where the currency is 'drams' of fresh, drinkable water which really helps the post-apocalyptic setting and tone.
Diffidently give this a try if your a big fan of deep and complex systems


[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).
In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.
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http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
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* Diverse list of servers offering different features and play styles
* Retro style graphics
* Open world exploration
* Player guided game development
* Organic world building, you never know what you might find next!
* Build your hero the way you decide
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[https://discord.gg/CCQqbqu/ DISCORD]
 
[http://wiki.cross-fire.org/dokuwiki/doku.php/lore/ Crossfire Lore]
 
 
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
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Revision as of 10:25, 14 April 2019


Featured Roguelike: Crossfire RPG

Crossfire's development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.

Crossfire started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.

This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).

In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.

One of the joys of Crossfire is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.

ss08.jpg

  • Diverse list of servers offering different features and play styles
  • Retro style graphics
  • Open world exploration
  • Player guided game development
  • Organic world building, you never know what you might find next!
  • Build your hero the way you decide


DISCORD

Crossfire Lore


Crossfire RPG clients, as well as information for hosting your own server, are available at its website.