Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Ultima_Ratio_Regum]] =
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<div style="float:right;margin:0 6px">http://i.imgur.com/OuC95.png</div>
= Featured Roguelike: [[Dungeons of Dredmor]] =
[[Ultima_Ratio_Regum]] is the early stages of a `strategy roguelike`.
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It aims to eventually be a fusion of the two genres - rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner.  
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[[File:Dredmor.jpg|frameless|thumb|alt=Dungeons of Dredmor Screenshot]]
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A solid traditional roguelike with an extensive skill tree and humor.


Worlds can be generated over a vast array of sizes, climates and types, with or without mythological elements, from several different eras (and technological levels), but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against.
== Features ==
* Classic Roguelike gameplay with a point-and-click UI
* Complex crafting system
* Deploy cunning traps to defeat your foes


It aims for depth in character development and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well).
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Latest revision as of 04:24, 7 February 2024


Featured Roguelike: Dungeons of Dredmor

Dungeons of Dredmor Screenshot

A solid traditional roguelike with an extensive skill tree and humor.

Features

  • Classic Roguelike gameplay with a point-and-click UI
  • Complex crafting system
  • Deploy cunning traps to defeat your foes