Featured roguelike

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= Featured Roguelike: [http://en.cataclysmdda.com/ Cataclysm: Dark Days Ahead Now at version 0.C!] =
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= Featured Roguelike: [[Zorbus]]=
 
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[http://en.cataclysmdda.com Cataclysm: Dark Days Ahead] is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.
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https://i.imgur.com/IIwsTva.png
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Yet with care and a little luck, many things are possible. You may try to eke out an existence in the forests silently executing threats and providing sustenance with your longbow. You can ride into town in a jerry-rigged vehicle, all guns blazing, to settle matters in a fog of smoke from your molotovs. You could take a more measured approach and construct an impregnable fortress, surrounded by traps to protect you from the horrors without. The longer you survive, the more skilled and adapted you will get and the better equipped and armed to deal with the threats you are presented with.
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In Zorbus your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
  
In the course of your ordeal there will be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power at extraordinary risk and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form.
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Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore. The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.
  
Featuring a huge generative overland area to explore and improvise and learn from as well as a variety of procedurally generated dungeon crawls to attempt, [http://en.cataclysmdda.com Cataclysm: Dark Days Ahead] is an open-source roguelike that requires creativity and risk in order to survive a future where everything that could go wrong has gone wrong.
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Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
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You don't have to go to the fight alone but can recruit other creatures along the way.
http://i.imgur.com/z2gzNE8.png
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The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
 
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Latest revision as of 20:09, 21 April 2020


[edit] Featured Roguelike: Zorbus

IIwsTva.png

In Zorbus your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore. The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.

Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.

You don't have to go to the fight alone but can recruit other creatures along the way.

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).

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