Difference between revisions of "Featured roguelike"

From RogueBasin
Jump to navigation Jump to search
 
(34 intermediate revisions by 8 users not shown)
Line 1: Line 1:
= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
<!-- !!!!!!!!!!!!!!!! -->
<!-- If you are updating the Featured roguelike, don't forget to add the old one to the list of Previously featured! -->
 
= Featured Roguelike: [[Dungeons of Dredmor]] =
<div>
<div>
<div style='width: 40%; height: 100%; float: left; display: inline-block'>
[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.


This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).
<div style="float: right; padding: 0px 0px 10px 10px; text-align: right">
 
[[File:Dredmor.jpg|frameless|thumb|alt=Dungeons of Dredmor Screenshot]]
In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
 
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.
</div>
</div>
A solid traditional roguelike with an extensive skill tree and humor.


<div style="float: right; width: 60%; text-align: right">
== Features ==
http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
* Classic Roguelike gameplay with a point-and-click UI
</div>
* Complex crafting system
 
* Deploy cunning traps to defeat your foes
<div style='width: 100%; height: 100%; float: left; display: block'>
* Diverse list of servers offering different features and play styles
* Retro style graphics
* Open world exploration
* Player guided game development
* Organic world building, you never know what you might find next!
* Build your hero the way you decide
<br>
[https://discord.gg/CCQqbqu/ DISCORD]
 
[http://wiki.cross-fire.org/dokuwiki/doku.php/lore/ Crossfire Lore]
 
 
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
</div>
 
</div>


<noinclude>
<noinclude>
[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude>

Latest revision as of 04:24, 7 February 2024


Featured Roguelike: Dungeons of Dredmor

Dungeons of Dredmor Screenshot

A solid traditional roguelike with an extensive skill tree and humor.

Features

  • Classic Roguelike gameplay with a point-and-click UI
  • Complex crafting system
  • Deploy cunning traps to defeat your foes