Difference between revisions of "Featured roguelike"

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Some of its features are:
Some of its features are:
* immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy.
* immense number of character options/traits/skills.
* game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels").
* game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels").
* labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure.
* labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure.

Revision as of 09:53, 1 September 2010

Featured Roguelike: Lost_Labyrinth

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Lost_Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.

Some of its features are:

  • immense number of character options/traits/skills.
  • game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels").
  • labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure.
  • recharge of hit points and mana is achieved by reaching special parts of the dungeon instead of resting.
  • multiplayer mode with up to 4 players on the same machine.