Forays into Norrendrin

From RogueBasin
Revision as of 15:37, 14 July 2012 by Dscreamer (talk | contribs) (Fixed link to screenshots)
Jump to navigation Jump to search
Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband
Released January 28, 2012 (0.5.0)
Updated July 14, 2012 (0.6.2)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Coffeebreak to medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.

Help & How To Play

Included in the download are five text files which will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).

Screenshots

Here

Download

For Windows

Source and build scripts for Linux

Future Plans

  • 0.7.0 - Gameplay improvement release: Major change to character advancement system, a new focus on light and visibility, more balance changes, more traps, better handling of sound events, improvements to dungeon generation.
  • Soon after - The last major feature: Templated special levels will occasionally appear to offer different challenges.