Difference between revisions of "Forgotten King"

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<td colspan="2" style="background:#C2D8EF; padding:.2em; margin:1em; text-align:center;">[Official site of Forgotten King]
<td colspan="2" style="background:#C2D8EF; padding:.2em; margin:1em; text-align:center;">[https://urist2112.itch.io/forgotten-king Official site of Forgotten King]
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Latest revision as of 17:26, 19 November 2020


Forgotten King
Early Demo
Developer Urist2112
Theme Fantasy
Influences Angband, Dungeon Crawl Stone Soup
Released November 11, 2020
Updated November 11, 2020
Licensing Freeware, Closed Source
P. Language Java
Platforms Windows
Interface Tiles, Keyboard and Mouse
Game Length Short
Official site of Forgotten King


Forgotten King is a classic roguelike that tries to have a simple yet powerful progression system, along with a unique and modular magic system.

Currently it only has a very early demo release, featuring the first five levels of the dungeon with only ~14 enemies and ~12 distinct items (plus a bunch of generated magic items, potions and rings)

Your task is to delve to the bottom of the dungeon, slay the Forgotten King and return his soul to the surface. Exposing the soul to sunlight is the only way to truly kill him.

Planned Features

* A full 25 level dungeon. 
* Every five level area of the dungeon will have a different theme, along with a boss you have to slay in order to proceed
* Far more mouse support and dynamic music to fit each different theme
* Intelligent enemies that interact with the player, be it through shouted threats, or adapting to the player's current abilities.
* More characters to select from, each with functionally unique starting builds. There are currently 5 basic characters.
* More interesting rooms and features, adapting to the area's theme with a different tile set per area.

Platforms

Currently only a windows release. Coded entirely in Java so it will need the Java Runtime Environment in order to run.

Development

As this is a very early release, development is still very active. Feedback is extremely appreciated, along with any and all ideas for future content.