|Theme||Fantasy, Ice & Coldness|
|Released||21st May 2006|
|Updated||5th August 2006|
|Licensing||Closed Source, Freeware|
|Official site of Frozen Depths|
Frozen Depths is a traditional, combat-oriented roguelike game that takes place in a cold fantasy world.
From the official website:
The world of Glacia has started to freeze all over. The surface people will perish, should the temperature drop much lower. The high council of Glacia has selected you to go to the Frozen Depths of Glacia, find out the source of coldness and get rid of it. If you return to the surface, you'll be executed as a coward, if you die on the way, another poor one will be sent down, but if you succeed in your quest, you'll become a hero. Many have failed and many will fail... Now you're all alone in the Frozen Depths, will you make it?
- Two slightly different dungeon generators and three different level themes: normal, snowy and icy.
- Flexible character development.
- No spell system, instead the fighters and archers can learn special skills.
- The shop system is a bit different compared to the other roguelikes.
- A freezing system instead of the traditional food system. The coldness increases steadily as you travel deeper.
- Clothes are an important part of your equipment. They increase your natural warmth regeneration.
- No elemental resistances, instead your gear has to be up to date if you want to survive.
- Visible durability. All equippable items can break, excluding rings, amulets and throwing weapons.
- Small amount of keys to remember compared to the other roguelikes guarantees an easy start for new players.
- 50 levels of persistent 80x25 tile dungeon, which includes of ice and snow, five cunning bosses and a steadily increasing difficulty level. No town level.
- The game is combat-oriented, which means there are no puzzles. There's only one thing you can't handle with a sword: the temperature.
The development of Frozen Depths started in August 2004. The first and only rewrite happened after four months of slow coding. The programming was very slow for three months, and after that practically paused thanks to the MMORPG World of Warcraft. It took almost a year before the pace speeded up. Finally in June, 2006, the game was released. The game grew quickly in the Summer 2006. The development pace became much slower in mid-August and now school is eating the developer's free time.
The goal of Frozen Depths isn't to be a perfect roguelike or a major roguelike. At first it was only a programming exercise, but the idea grew.
The colors of this Windows XP console have been modified to look cooler.