Difference between revisions of "GearHead"

From RogueBasin
Jump to navigation Jump to search
m (added link to gearhead2)
m
Line 20: Line 20:
''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:
''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:


* [[Quest]]s are [[Random|Randomly generated]], based on predefined [[script]]s, the number of which is constantly increasing.
* [[Quests]] are [[Random|Randomly generated]], based on predefined [[script]]s, the number of which is constantly increasing.
* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
* Extensive mecha design system, allowing in-game modification of existing models.
* Extensive mecha design system, allowing in-game modification of existing models.

Revision as of 16:27, 18 July 2006

GearHead is a futuristic roguelike, created by Joseph Hewitt.

GearHead
Developer Joseph Hewitt
Theme Science Fiction, Mecha
Influences Hack
Status Stable 1.001
Released 2002
Updated 22 Jan 2006
Licensing LGPL
P. Language Free Pascal
Platforms Linux, Msdos, Windows
Interface ASCII, Keyboard
Game Length ?
Official site of GearHead


Description

GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:

  • Quests are Randomly generated, based on predefined scripts, the number of which is constantly increasing.
  • Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
  • Extensive mecha design system, allowing in-game modification of existing models.
  • Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
  • The global plot consists of a number of smaller subplots, which are randomly generated every time.
  • Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.

Versions and platforms

Like most roguelikes by Joseph Hewitt, GearHead was developped in Free Pascal. It's available for Linux, FreeBSD, DOS and Windows. Source code is quite portable, so it's probably possible to compile it on other platforms too.

See also

Related topics

Related links