Difference between revisions of "GearHead"

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GearHead is one of the biggest roguelikes, and approaches to become one of the [[Major roguelikes|major ones]] if it's not already. In GearHead you can select from a lot of futuristic jobs and skills, including mecha pilot, medic, ...
{{game-stable| name = GearHead
|developer = [[Joseph Hewitt]]
|influences = [[Hack]]
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Mecha|Mecha]], [[List of roguelikes by theme#Futuristic|Futuristic]]
|released = 2002
|relver = 0.500
|updated = February 7, 2019
|updver = 1.310
|language = [[Free Pascal]]
|platforms = [[Linux]], [[DOS|Msdos]], [[Windows]]
|licensing = [[GPL|LGPL]]
|features = ...
|interface = [[ASCII]], [[Keyboard]]
|length = [[Open ended]]
|site = http://www.gearheadrpg.com/
}}


Some of its main features are:
[[File:GH1_TitleScreen.png]]


<ol>
'''GearHead''' is a futuristic roguelike, created by [[Joseph Hewitt]].
<li>Quests are [[Random|Randomly generated]], based on predefined [[Script|scripts]] the number of which is constantly increasing.
<li>[[Skill|Skills]] are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
<li>Extensive mecha design system, allowing in-game modification of existing models.
<li>Two spatial scales: personal (on foot), in which the default movement uses the standard coordinate convention, and mecha which uses a "turtle" system in which you must turn and advance.
<li>The global plot consists of a number of smaller subplots, which are *Randomly generated* every time.
<li>Very open structure: All objects\plots\monsters are stored in plain text files, so it's quite easy to add\modify content.
</ol>


Project webpage: http://www.geocities.com/pyrrho12/programming/gearhead/
== Description ==
<br>
''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:
<br>


GearHead has an active discussion\development group at http://games.groups.yahoo.com/group/gearhead_dev/
* [[Quests]] are [[Random|Randomly generated]], based on predefined scripts, the number of which is constantly increasing.
<br><br>
* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
* Extensive mecha design system, allowing in-game modification of existing models.
* Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
* The global [[plot]] consists of a number of smaller subplots, which are randomly generated every time.
* Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.


Its creator and maintainer is [[Joseph Hewitt]], a [[FreePascal]] guru ;).
== Versions and platforms ==
Like most roguelikes by [[Joseph Hewitt]], ''GearHead'' was developed in [[Free Pascal]]. It's available for [[Linux]], [[FreeBSD]], [[DOS]] and [[Windows]]. [[Source code]] is quite [[portable]], so it's probably possible to compile it on other platforms too.
 
== See also ==
 
=== Related topics ===
* [[GearHead2]], the sequel.
* [[GearHead Caramel]], the third game in the GearHead series
 
=== Related links ===
* [http://www.gearheadrpg.com/ GearHead homepage]
* [http://games.groups.yahoo.com/group/gearhead_dev/ Yahoo discussion/development group]
* [http://camelot.homedns.org/~michalis/gearhead_unix/ GearHead compiled for Linux and FreeBSD]
* [http://ghforum.chaosforge.org/ GearHead Forum]
* [http://gearhead.chaosforge.org/wiki/ GearHead Wiki]
[[Category:Futuristic roguelikes]]
[[Category:Open source]]
[[Category:Open ended roguelikes]]

Latest revision as of 14:56, 7 February 2019

GearHead
Stable game
Developer Joseph Hewitt
Theme Science Fiction, Mecha, Futuristic
Influences Hack
Released 2002 (0.500)
Updated February 7, 2019 (1.310)
Licensing LGPL
P. Language Free Pascal
Platforms Linux, Msdos, Windows
Interface ASCII, Keyboard
Game Length Open ended
Official site of GearHead


GH1 TitleScreen.png

GearHead is a futuristic roguelike, created by Joseph Hewitt.

Description

GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:

  • Quests are Randomly generated, based on predefined scripts, the number of which is constantly increasing.
  • Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
  • Extensive mecha design system, allowing in-game modification of existing models.
  • Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
  • The global plot consists of a number of smaller subplots, which are randomly generated every time.
  • Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.

Versions and platforms

Like most roguelikes by Joseph Hewitt, GearHead was developed in Free Pascal. It's available for Linux, FreeBSD, DOS and Windows. Source code is quite portable, so it's probably possible to compile it on other platforms too.

See also

Related topics

Related links