Difference between revisions of "GearHead Caramel"

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|released = 2017
|released = 2017
|relver = ?
|relver = ?
|updated = April 19, 2020  
|updated = August 18, 2020  
|updver = 0.510
|updver = 0.542
|language = [[Python]]
|language = [[Python]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]
|licensing = [[GPL]], [[Creative Commons]]
|licensing = [[GPL]], [[Creative Commons]]
|features = ...
|features = ...
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The second scenario, "DeadZone Drifter", was released on April 12, 2020.
The second scenario, "DeadZone Drifter", was released on April 12, 2020.
== Screenshots ==
[[File:GHC_NovaStorm.gif]]


== See also ==
== See also ==

Revision as of 14:42, 18 August 2020

GearHead Caramel
Alpha Project
Developer Joseph Hewitt
Theme Science Fiction, Mecha, Futuristic
Influences Hack, ADOM
Released 2017
Updated August 18, 2020
Licensing GPL, Creative Commons
P. Language Python
Platforms Linux, Windows, Mac OS
Interface Graphical tiles, Mouse, Keyboard
Game Length Coffeebreaklike
Official site of GearHead Caramel


GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.

A demo scenario, Winter Mocha, was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.

The second scenario, "DeadZone Drifter", was released on April 12, 2020.

Screenshots

GHC NovaStorm.gif


See also

Related topics

Related links