Difference between revisions of "GearHead Caramel"

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|released = 2017
|released = 2017
|relver = ?
|relver = ?
|updated = March 9, 2018  
|updated = June 17, 2018  
|updver = 0.120
|updver = 0.130
|language = [[Python]]
|language = [[Python]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
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'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.
'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.


The first scenario, ''Winter Mocha'', was released on December 24th, 2017. Characters from GearHead 1 can be imported.
The first scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.


== See also ==
== See also ==

Revision as of 08:02, 17 June 2018

GearHead Caramel
Alpha Project
Developer Joseph Hewitt
Theme Science Fiction, Mecha, Futuristic
Influences Hack, ADOM
Released 2017
Updated June 17, 2018
Licensing GPL, Creative Commons
P. Language Python
Platforms Linux, Windows
Interface Graphical tiles, Mouse, Keyboard
Game Length Coffeebreaklike
Official site of GearHead Caramel


GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.

The first scenario, Winter Mocha, was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.

See also

Related topics

Related links