Difference between revisions of "GenRogue"

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m (It's means "it is".)
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{{game-talkie| name = GenRogue
Developed by [[Kornel Kisielewicz]] since a long time ago, this game has seen a lot of rewrites in different platforms, languages and technologies.  
|developer = [[Kornel Kisielewicz]]
|theme = [[Horror1|Gore]]
|influences =
|language = [[cpp|C++]]
|platforms = [[Windows]], [[Linux]], [[MacOSX]]
|site = http://chaos.magma-net.pl/
|licensing = [[Closed Source]], [[freeware]]
|interface =
|length =
|site = http://chaos.magma-net.pl/genrogue/
}}
Developed by [[Kornel Kisielewicz]] since a long time ago, this game has seen a lot of rewrites in different platforms, languages and technologies. Currently it is rumoured to be developed in [[cpp|C++]].


By many considered a brilliant example of roguelike [[vapourware]]. This opinion is quite understandable due to the extreme reported feature bloat: GenRogue promises random plots and world generation, random cities and random conversations among many other features. Rumour also spreads that the game will feature 3D graphics, but it is yet (as everything) unconfirmed. Its true status is unknown to all but the developer.
A legend in the world of roguelikes; all I heard when using a stetoscophe on its wall was: "Kheesh... well, let it stay as it is -- it is mysterious enough now :-D"
 
A legend in the world of roguelikes -- all heard when using a stethoscophe on its wall was: "Kheesh... well, let it stay as it is -- it is mysterious enough now :-D"

Revision as of 18:52, 29 August 2011

Developed by Kornel Kisielewicz since a long time ago, this game has seen a lot of rewrites in different platforms, languages and technologies.

A legend in the world of roguelikes; all I heard when using a stetoscophe on its wall was: "Kheesh... well, let it stay as it is -- it is mysterious enough now :-D"