Difference between revisions of "Gruesome"

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|released = Jan 2009
|released = Jan 2009
|updated = 21st Jan 2009 (v0.0.3)
|updated = 21st Jan 2009 (v0.0.3)
|licensing = [[GNU]], open source
|licensing = [[GPL]], open source
|language = [[Free Pascal]]
|language = [[Free Pascal]]
|platforms = [[Windows]] (compiles on other platforms too)
|platforms = [[Windows]] (compiles on other platforms too)

Revision as of 12:02, 18 March 2009

Beta Project
Developer Darren Grey
Theme Fantasy, Stealth, Reverse role
Influences ADOM, Zork
Released Jan 2009
Updated 21st Jan 2009 (v0.0.3)
Licensing GPL, open source
P. Language Free Pascal
Platforms Windows (compiles on other platforms too)
Interface ASCII, Keyboard
Game Length < 1 hour
Official site of Gruesome

Gruesome is a coffeebreak roguelike


"It is pitch black. You are likely to eat someone..."

Gruesome is a short and difficult coffeebreak roguelike where the player takes control of a Zork-inspired grue. Under this reverse role scenario the player is represented by a black square and the enemies, adventurers, are represented by '@' symbols. Light emitted from adventurers instantly kills the grue, whilst getting adventurers to walk into the grue instantly kills them. The light emitted by adventurers can also be disabled using a shadow spell, allowing the grue to attack and eat them directly. The player starts on the bottom of a cavern system 20 levels deep, and the game is completed by reaching the surface.


The game is intended to provide simple, fast gameplay with frequent deaths to make it addictive and fun. Unlike many others roguelikes there are no hit points and few stats - light will instantly kill the grue, and the grue can instantly kill adventurers in the right circumstances. There are technically no impossible scenarios, but as the game progresses the caverns become tighter and the enemies more frequent, leading to extremely difficult and tense situations. Levels are non-permanent and can be regenerated to make the game easier. Upon winning the game the player is presented with a number of achievements representing their gameplay habits.


Currently development is at an extremely early stage, with simplistic enemies and very basic character abilities. In future it is hoped to include AI for enemies, detailed character progression, a time system, more complicated dungeon layouts, and individual boss enemies. Development so far has been entirely original, even down to uniquely developed line-drawing and circle-drawing algorithms.


Gruesome is written as a Windows console game and works best on this platform. However it has also been reported to compile with Free Pascal Compiler (FPC) on MacOS and Linux with few or no problems (certain graphical issues may arise on Linux platforms). It has also been reported to run fine under Wine, albeit with some slowdowns.