Difference between revisions of "Guardian Angel"

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[http://peltkore.net/~szdev/ga Main page]
[http://peltkore.net/~szdev/ga Main page]


Guardian Angel is the name of a project for a roguelike game.
A roguelike project currently on hold, the goal of Guardian Angel is to create a world in which the player may incarnate a character able to make a living the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to have a random 'plot' generator as well as a political system that determines the events on the world.
 
The goal of the game is determined everytime a new game is started; there are several paths the player may decide to follow, including the exploration of the world looking for rare artifacts which will make his reputation (and budget) grow, the subscription to a political or military faction which locates him into a hierachy of power into the world, or the lonely life of a fisherman that lives for the day until he knows there is something bigger in the world.
 
It is planned to have a non-traditional combat system, as well as a two layers character generation model.


The game has undergone 2 rewrites, and the third one is intended to be the last one and start on March 2006.


[[Category:Talkie talkie projects]]
[[Category:Talkie talkie projects]]

Revision as of 15:04, 22 February 2006

Main page

A roguelike project currently on hold, the goal of Guardian Angel is to create a world in which the player may incarnate a character able to make a living the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to have a random 'plot' generator as well as a political system that determines the events on the world.

The game has undergone 2 rewrites, and the third one is intended to be the last one and start on March 2006.