Everyone has heard stories about the Halls of Mist. In the stories people usually see horrible visions in the blue mist and lose their mind. (They say carrying a bright torch would help.) The exquisitely decorated walls, the deserted shrines of foreign goddesses... It's a scary, haunted place.
Your archenemy, The Thin White Duke, is down there, gathering power. He is an immortal human occultist from the Realm of Skultgard ("skull garden").
You have only recently learned that the vast dungeon complex actually extends far beyond the borders of Thornwild, your world, to all other realms of existence. You believe the Duke is now negotiating pacts with both the demons of Aether and the dragons of Chaos. Unless you stop him, the combined army of darkness will soon smash Thornwild.
Aether (spirit, myths, dreams) *----------------------*
/ | The Chain of Realms. |
/ (wilderness, | Normally the travel |
Skultgard ---- Thornwild predation, | between realms is |
(hierarchy, / diversity) | slow and difficult. |
law, human / | Halls of Mist links |
supremacy) Chaos (material, force, | them all directly! |
Halls of Mist is the successor to Mikko Lehtinen's earlier roguelike FayAngband, which was based on Eytan Zweig's EyAngband. The game has had a complete themetic and gameplay overhaul. Practically speaking it's a brand new roguelike.
Halls of Mist aims to be athmospheric, tactical, fast, transparent, and deadly. It has been playtested heavily and is already pretty stable, balanced, and fun to play.
It's an Angband variant with dungeons that don't look like Angband's, and with many fundamental game rules designed from the ground up.
For now the best place to find information about the game is the announcement post at angband.oook.cz.
|Halls of Mist|
||September 13, 2012 (1.2.0)
||September 16, 2012 (1.2.1)