Difference between revisions of "Happy Hunting"

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Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at
Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at


[http://aristhatid.canadianwebs.com http://aristharid.canadianwebs.com]
http://aristhatid.canadianwebs.com http://aristharid.canadianwebs.com


. The Linux binary is built for a Debian 3.1 system, and it is not designed for system-wide installation.
. The Linux binary is built for a Debian 3.1 system, and it is not designed for system-wide installation.
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The sourceforge project page is here:
The sourceforge project page is here:


[https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid]
https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid

Revision as of 13:55, 11 August 2006

This is a short dungeon crawl demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath.

It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary.

Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at

http://aristhatid.canadianwebs.com http://aristharid.canadianwebs.com

. The Linux binary is built for a Debian 3.1 system, and it is not designed for system-wide installation.

The underlying codebase is named "arid", short for "another roguelike in development".

The sourceforge project page is here:

https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid