Difference between revisions of "Happy Hunting"

From RogueBasin
Jump to navigation Jump to search
 
Line 1: Line 1:
This is a short dungeon crawl demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath.
This is a short dungeon crawl demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath.


It exists for Linux at the moment; an SDL interface has been written, and when I get it to compile on Windows I'll backport it to the 7drl (not that that will be part of the seven day project, but it will allow Windows users to play an identical game).
It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary.


Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at
Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at
Line 10: Line 10:


The underlying codebase is named "arid", short for "another roguelike in development".
The underlying codebase is named "arid", short for "another roguelike in development".
The sourceforge project page is here:
[https://sourceforge.net/projects/arid https://sourceforge.net/projects/arid]

Revision as of 00:30, 11 August 2006

This is a short dungeon crawl demonstrating staircase connections, monsters, combat, basic equipment use, a victory condition, and the possibility of permadeath.

It exists primarily for Linux at the moment, though a very ugly Windows binary has been produced subsequent to the challenge. Nicer interfaces exist for the project, but this is the only one I could produce as a standalone Windows binary.

Most of the codebase was written in the year leading up to this challenge; the "baseline" code from which I began, as well as the completed seven day roguelike, are available at

http://aristharid.canadianwebs.com

. The Linux binary is built for a Debian 3.1 system, and it is not designed for system-wide installation.

The underlying codebase is named "arid", short for "another roguelike in development".

The sourceforge project page is here:

https://sourceforge.net/projects/arid