Difference between revisions of "Hero Trap"

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|developer = Justin White (jtolmar)
|developer = Justin White (jtolmar)
|theme = Traditional
|theme = Traditional
|influences = Rogue, Brogue, Shiren
|influences = [[Rogue]], [[Brogue]], Shiren
|released = March 11, 2017
|released = March 11, 2017
|relver = 7DRL
|relver = 7DRL
|updated = March 27, 2017
|updated = April 3, 2017
|updver = 0.7
|updver = 0.7
|licensing = [[Closed Source]], [[freeware]]
|licensing = [[Closed Source]], [[freeware]]
Line 11: Line 11:
|platforms = [[Browser]]
|platforms = [[Browser]]
|interface = Full color ASCII/Unicode
|interface = Full color ASCII/Unicode
|site = noisyowl.com/herotrap/
|site = http://noisyowl.com/herotrap/
|length = about 2.5 hours
|length = about 2.5 hours
}}
}}


A traditional 26-level crawl. Focused on playing rogue-ishly. [noisyowl.com/herotrap/ Play online].
A traditional 26-level crawl. Focused on playing rogue-ishly.


== Notable Features ==
== Notable Features ==


* Playable online.
* [http://noisyowl.com/herotrap/ Play online].
* The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
* The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
* Every monster has a unique trait or behavior.
* Every monster has a unique trait or behavior.

Latest revision as of 03:54, 4 April 2017

Hero Trap
Beta Project
Developer Justin White (jtolmar)
Theme Traditional
Influences Rogue, Brogue, Shiren
Released March 11, 2017
Updated April 3, 2017
Licensing Closed Source, freeware
P. Language JavaScript
Platforms Browser
Interface Full color ASCII/Unicode
Game Length about 2.5 hours
Official site of Hero Trap


A traditional 26-level crawl. Focused on playing rogue-ishly.

Notable Features

  • Play online.
  • The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
  • Every monster has a unique trait or behavior.
  • The list of monsters that can spawn is randomized each game.
  • The list of items that can spawn is randomized each game. For example, there's guaranteed to be a fire item, but it might be a sword one game and a potion another.

Status

Nearly complete, entirely playable, still in active development.