Difference between revisions of "HexRogue"

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Since it's walls are contained in unplayable spaces, "maze rooms" are generally fully-fledged rooms and not just scores of passageways, and some things like adjoining rooms appear as well.
Since it's walls are contained in unplayable spaces, "maze rooms" are generally fully-fledged rooms and not just scores of passageways, and some things like adjoining rooms appear as well.
Apparently, there is no downloadable version of it, though many browsers will allow you to save (index.html), which you can then play it from.


[[User:M34T|M34T]] 03:17, 22 August 2008 (CEST) (original more detailed document lost)
[[User:M34T|M34T]] 03:17, 22 August 2008 (CEST) (original more detailed document lost)

Revision as of 01:25, 22 August 2008

[1] - Official site.

A Java-based roguelike in a hexagonal format; established with alternating playable/unplayable spaces. A very simple, straight-forward version of Rogue, perfect as a coffeebreak roguelike, or introduction to the concept. Owner's site also has a Java version of classic Rogue, too.

It features a variety of room types and layouts and other alterations, as well. For example, a "hallway" layout with a horizontal, centered passage that has 10-12 rooms that connect not only through it's endpoints, but also through mainly N/S passageways that all connect with the main hallway; or a 4x5 set of tinier rooms connected with more numerous passages. Passageways also connect nonadjacent rooms.

Since it's walls are contained in unplayable spaces, "maze rooms" are generally fully-fledged rooms and not just scores of passageways, and some things like adjoining rooms appear as well.

Apparently, there is no downloadable version of it, though many browsers will allow you to save (index.html), which you can then play it from.

M34T 03:17, 22 August 2008 (CEST) (original more detailed document lost)