Difference between revisions of "Hit points"

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m (Hitpoints moved to Hit points: "Hit points" is two words.)
(cleaned up language errors, added third paragraph on origin of hp concept)
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A measure of a creatures abilty to suffer wounds, and to a lesser extent its current state of health.
A measure of a creature's ability to suffer wounds, and to a lesser extent its current state of health. Generally a creature loses hit points every time it suffers an injury, but regains them both over time and with the intervention of [[magic]], [[potion]]s, and [[scroll]]s. A game may also have a non-magical healing [[skill]] to restore hit points.
Generally a creature loses hitpoints everytime it suffers an injury, but regains them both over time and with the intervention of [[magic]], [[potion]]s, and [[scroll]]s.


When entity loses all of its hitpoints it is dead. Roguelikes differ as to whether having zero of those means death or not. [[Angband]] is an example of the latter approach. [[Steamband]] goes even a bit further. No hitpoints means that all damage will strart to drain [[Wounds | wound points]].
When entity loses all of its hit points it is dead. Roguelikes differ as to whether having zero of those means death or not. [[Angband]] is an example of the latter approach. [[Steamband]] goes even a bit further. No hit points means that all damage will start to drain "wound points". Basically, it is a two-tiered system of hit points, designed to reduce the number of [[instadeath]] possibilities.
 
Hit points were borrowed from tabletop role-playing games and specifically [[Dungeons and Dragons]]. It should be pointed out that in at least some *D&D rule sets one could actually be into negative hit points without actually being dead. However, alone like roguelike hero, such an individual would surely die, so the practical difference is essentially nil.


==== Related links ====
==== Related links ====
[http://roguelikedeveloper.blogspot.com/2008/07/poll-results-for-zero-hit-points-means.html Poll on Ascii Dreams about 'Zero Hit Points Means You're...']
[http://roguelikedeveloper.blogspot.com/2008/07/poll-results-for-zero-hit-points-means.html Poll on Ascii Dreams about 'Zero Hit Points Means You're...']
[[Category:Concepts]]
[[Category:Concepts]]

Revision as of 07:31, 23 June 2009

A measure of a creature's ability to suffer wounds, and to a lesser extent its current state of health. Generally a creature loses hit points every time it suffers an injury, but regains them both over time and with the intervention of magic, potions, and scrolls. A game may also have a non-magical healing skill to restore hit points.

When entity loses all of its hit points it is dead. Roguelikes differ as to whether having zero of those means death or not. Angband is an example of the latter approach. Steamband goes even a bit further. No hit points means that all damage will start to drain "wound points". Basically, it is a two-tiered system of hit points, designed to reduce the number of instadeath possibilities.

Hit points were borrowed from tabletop role-playing games and specifically Dungeons and Dragons. It should be pointed out that in at least some *D&D rule sets one could actually be into negative hit points without actually being dead. However, alone like roguelike hero, such an individual would surely die, so the practical difference is essentially nil.

Related links

Poll on Ascii Dreams about 'Zero Hit Points Means You're...'