|Theme||Fantasy, Boss Fight|
|Influences||Hunt the Wumpus, Sinistar|
|Released||15th March 2015|
|Updated||15th March 2015|
|P. Language||C Sharp, Unity|
|Interface||Graphical, Keyboard, Sound and Music|
|Game Length||15 minutes|
|[Huge: A Roguelike in 7 Days Official site of Huge]|
Huge is a fairly traditional 2D roguelike that traps the player in caverns with a monstrous creature that wanders in search of him. You can hear him as he gets closer, so be aware that he’s out there if you’re ready or not. Defeat creatures to raise your attack and defense, and collect crystals to craft into bombs, which are your only means of defeating the big guy.
Web Player-based build (usable on Windows and Mac in most browsers) is available HERE.
Make sure you play with sound on! It was important to me to build a feeling of dread as you approached the boss, and that fighting him was pure devastation.
This game was made for the 7DRL_Challenge_2015. Created in Unity 4.6 with Master Audio and Oryx sprites. Audio by Televided and Freesound.