Hyperbolic Rogue

From RogueBasin
Revision as of 22:11, 10 June 2012 by R2 (talk | contribs) (version 3.6)
Jump to navigation Jump to search
HyperRogue III
Stable game
Developer Z
Theme Mathematics, multiple worlds, a bit Minimalist
Influences DROD, Frozen Depths, Dune
Released 7 Nov 2011 (1.0)
Updated 10 Jun 2012 (3.6)
Licensing GNU GPL v2
P. Language C++
Platforms Linux, Windows, Android
Interface hyperbolic ASCII, vector graphics
Game Length ~15 min
Official site of HyperRogue III


You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught by monsters. The more treasure you collect, the more monsters come to hunt you, as long as you are in the same land type. You can fight most monsters by moving into its location. The monster could also kill you by moving into your location, but the game automatically cancels all moves which result in that.

HyperRogue III features:

  • a new structure of the map (most roguelikes allow 8-directional movement, like Rogue, recently there are many new roguelikes which explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hyperbolic Rogue tries hyperbolic geometry, which is very different)
  • a perspective with objects drawn smaller and smaller as the distance from the PC increases
  • when the PC moves, the perspective rotates to catch them
  • eleven original worlds to explore, and powerful magical orbs and other objects
  • find the Orb of Yendor to win the game

The original version (called Hyperbolic Rogue) was an out of challenge 7DRL. It included only one land type, and much less polish.

HyperRogue II was a big update for the 7DRL Challenge 2012.

It has been further improved to HyperRogue III after the 7DRL Challenge.

Links