Difference between revisions of "IRDC 2011"

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*Do we have an agenda/schema/schedule? If not: should we make a preliminary/sketchy schedule? I think it would help (atleast me) to visualize my expectations and preparations.
*Do we have an agenda/schema/schedule? If not: should we make a preliminary/sketchy schedule? I think it would help (atleast me) to visualize my expectations and preparations.
*If I want to plan for some activity, (say, holding a talk or workshop), how long should it be? (so i can estimate my planning).  
*If I want to plan for some activity, (say, holding a talk or workshop), how long should it be? (so i can estimate my planning).  
*Since I don't have very much rl-dev experience, what topics are regarded as interesting?: Community managment? Knowledge/Skill/Scope managment? Particular problems we don't seem to solve? Common problems (and related algo/datastructures)? Useful math? Common lore/Tools of the trade? General programming (applied to rldev)? General aesthetics, psychology & interaction design (applied to rldev)? General gamedesign (applied to rldev)? Overrated featues? Underrated features? Surveys and Trends?
*Since I don't have very much rl-dev experience, what topics are regarded as interesting?: Community managment? Knowledge/Skill/Scope/Vaporware  managment? Particular problems we don't seem to solve? Common problems (and related algo/datastructures)? Useful math? Common lore/Tools of the trade? General programming (applied to rldev)? General aesthetics, psychology & interaction design (applied to rldev)? General gamedesign (applied to rldev)? Overrated featues? Underrated features? Surveys and Trends (in RL)?

Revision as of 22:44, 20 April 2011

Time:  April 30th-May 1st, 2011
Chat:  IRC: QuakeNet #rgrd
News:  rec.games.roguelike.development

IRDC Visby 2011

Full Name:  IRDC Europe - Visby 2011
Place: Visby, Sweden
Venue: Gotland University
Venue Contact: Jakob Berglund

Participants

Talks

  • Mario Donick: Culture and Roguelikes
  • JeffLait: Towards an Algebra of Roguelike Movement

Transportation

Visby is on the island Gotland, so you need to either fly or take a ferry there from the mainland.

Ferry booking: http://www.destinationgotland.se/dg/eng/farja/

Housing

http://www.destinationgotland.se/dg/eng/boende/

http://www.gotland.net/sv/boende/vandrarhem/visby-innerstad

Venue

Is this the location?

http://maps.google.se/?ie=UTF8&ll=57.639323,18.288401&spn=0.001685,0.004533&z=18

Equipment

  • Camcorder: Jeff Lait
  • Tripod: Happy Pony Land (unless someone has one on site?)
  • Food:

How we get there and back and where to meet up

  • Happy Pony Land: I'll be in Stockholm on friday so I'll be able to meet up with anyone else arriving that day. I'll take the 20:05 ferry from Nyn????shamn, return 16:45 on monday. PROTIP: You can buy a bus ticket from Stockholm along with the ferry ticket. <- LINK PLEASE <- LINK PROVIDED
  • Mario Donick: I would first take a ferry from Rostock (Germany) to Trelleborg (Sweden), from there with a train or bus (?) to Oskarshamm and with the ferry to Visby. Would take at least 11 hours. Perhaps I'll fly, then. My goal is to be awake and present at April 30th at the meeting place in the University.
  • Jeff Lait: I will be flying into Stockholm on Thursday, and meet up with people on Friday. I plan on taking the ferry to Visby on the Friday, and return to Stockholm on the Monday. Whereupon I fly back on the Tuesday.
  • Ido Yehieli: Stockholm: same as Jeff except I fly out on Wednesday. Visby: Same as Happy Pony Land.
  • Jimmy Aberg: I currently live in Stockholm, and want to meet up and travel with others on friday.

Questions - Jimmy Aberg

  • What kind of activities are taking place at the conference? (beside Talks: Single-Coding? Group-Coding? Workshops? Socializing? Shorter trips in Visby?).
  • Do we have an agenda/schema/schedule? If not: should we make a preliminary/sketchy schedule? I think it would help (atleast me) to visualize my expectations and preparations.
  • If I want to plan for some activity, (say, holding a talk or workshop), how long should it be? (so i can estimate my planning).
  • Since I don't have very much rl-dev experience, what topics are regarded as interesting?: Community managment? Knowledge/Skill/Scope/Vaporware managment? Particular problems we don't seem to solve? Common problems (and related algo/datastructures)? Useful math? Common lore/Tools of the trade? General programming (applied to rldev)? General aesthetics, psychology & interaction design (applied to rldev)? General gamedesign (applied to rldev)? Overrated featues? Underrated features? Surveys and Trends (in RL)?