Difference between revisions of "Ignite"

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|influences = [[dungeon crawl]]
|influences = [[dungeon crawl]]
|released = 05.05.2011
|released = 05.05.2011
|updated = 02.10.2011
|updated = 19.10.2011
|licensing = [[Freeware]]
|licensing = [[Freeware]]
|language = [[C#]]
|language = [[C#]]
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I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun!
I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun!


Current verion - 0.037 from 02 october 2011
Current verion - 0.038 from 19 october 2011
Next release - 17-20 october 2011
Next release - 2011


== Game ==
== Game ==
Line 38: Line 38:


== Screenshot ==
== Screenshot ==
http://img706.imageshack.us/img706/8206/32290687.jpg
http://img6.imageshack.us/img6/7303/36769897.jpg


== Links ==
== Links ==
You can download it [http://alexbard.org.ua/forum/viewtopic.php?f=2&t=14 here].
You can download it [http://alexbard.org.ua/forum/viewtopic.php?f=2&t=33 here].
More screenshots and development blog [http://alexbard.org.ua/forum/ here].
More screenshots and development blog [http://alexbard.org.ua/forum/ here].



Revision as of 19:49, 19 October 2011

Ignite
Alpha Project
Developer Alex Bardanov
Theme Dark Fantasy
Influences dungeon crawl
Released 05.05.2011
Updated 19.10.2011
Licensing Freeware
P. Language C#
Platforms Windows
Interface keyboard, tiles
Game Length prelude chapter
Official site of Ignite


About Ignite

Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.

I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!

Current verion - 0.038 from 19 october 2011 Next release - 2011

Game

Setting

Ignite is a game built in a dark fantasy genre.

Classes

Now planned 4 main classes. They are named for a 4 horseman of Apocalypse:

  • War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter.
  • Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class).
  • Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class.
  • Death - not implemented yet, mage class that manipulates chaos energies.



Screenshot

36769897.jpg

Links

You can download it here. More screenshots and development blog here.


Requirements

  • Windows XP ++
  • Net framework 4