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Incavead: infinite cave adventure
Developer tkatchev
Theme Fantasy
Influences Diggr
Status Beta
Released 2013-06-18
Updated v. 3823b60 on 2013-06-24
Licensing Open source
P. Language C++11
Platforms Portable; playable online
Interface VT100+Telnet
Game Length Several hours
Official site of Incavead: infinite cave adventure

A continuation of the Diggr roguelike.

A Roguelike game. What makes this one different?

  • Game rules are carefully designed to make grinding/farming impossible.
  • The rule system is not based on AD&D or any traditional RPG at all.
  • Gameplay is fast by design. A typical play session takes less than 15 minutes.
  • Huge, intricately generated dungeons.
  • Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number.
  • An advanced system of magic based on cellular automata.

Online server:

Connect to, port 20020 with any telnet client to play the game on a public server.

There are some multiplayer aspects when playing on a public server. Namely, your attempts will be registered in a public high-score table, and dead player characters will leave elaborate tombstones visible to other players.

Technical details:

  • Old-school pure ASCII graphics.
  • Network-enabled out of the box. Use any Telnet client as the game interface!
  • Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device!
  • Uses simple, user-editable config files for describing much of the game's data and rules.
  • Written with performance in mind, for a pleasant experience even on slow machines.

N.B.: The game is playable and crash-free, but considered a beta version for now, since there are no victory conditions yet. There are 15 complete, filler-free dungeon levels, however, which should last you a good long while anyways.

If you're adventurous and know how to code, you can try out the game by downloading and compiling the sources from the development site.