Difference between revisions of "Incursion"

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== Introduction ==
== Introduction ==


''Incursion: Halls of the Goblin King'' is a freeware roguelike game based on (but not strictly adherent to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast.  The game boasts 9 races, 10 classes, 45 skills, and 17 gods all of them very well described and implemented. They require totally different strategies to be played effectively, though one can also decide to play as an atheist or a polytheist.
''Incursion: Halls of the Goblin King'' is a freeware roguelike game based on the mechanics of the [http://www.d20srd.org/ d20] system, available under the Open Game License by Wizards of the Coast.  The game boasts 9 races, 10 classes, 45 skills, and 18 choices of god (including no god), each requiring totally different strategies to be played effectively.


=== Gameplay Overview ===
=== Gameplay Overview ===
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=== Playability and Completeness ===
=== Playability and Completeness ===


The game is unfinished, but complete enough that there are many people who enjoy playing it.  It is currently maintained by someone other than it's creator, as it's creator has moved on to other interestsAnd as the source code has been released, it is possible for other further interested parties to modify their own custom version of the game.
The game is unfinished, but complete enough to have an active playing community.  It is currently maintained by someone other than its creator.  Its source code has been released, so it is possible for other build upon the existing framework.


== Further Information ==
== Further Information ==
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=== History ===
=== History ===


According to the it's creator, ''Incursion: Halls of the Goblin King'' is "a promo game for the upcoming roguelike epic ''Incursion: Return of the Forsaken''", which will feature overland map, multiple dungeons, towns, more prestige classes and other features.  ''Return of the Forsaken'' was slated in the best case scenario for a release in the last quarter of 2011.
According to the its creator, ''Incursion: Halls of the Goblin King'' was "a promo game for the upcoming roguelike epic ''Incursion: Return of the Forsaken''", which would have featured overland map, multiple dungeons, towns, more prestige classes and other features.  ''Return of the Forsaken'' was slated in the best case scenario for a release in the last quarter of 2011.


A detailed tech doc about the game is provided [http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm here]. It could prove useful in roguelike development.
A detailed tech doc about the game is provided [http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm here]. It could prove useful in roguelike development.


On 2013-04-14, [https://groups.google.com/d/msg/incursion/I_TjzVcYY-o/kw3McLhp7HoJ it's creator posted] noting that people might as well consider Incursion dead.  Having moved on to other interests, he no longer had time or interest in maintaining it.  On 2014-03-16, after inquiries offering to maintain the codebase and fix the bugs by various parties, [https://groups.google.com/d/msg/incursion/VqMTcEMYC2Y/EQqHi7nDPJ4J he posted] to the Incursion google group announcing the release of the source code for the last couple of released versions.
On 2013-04-14, [https://groups.google.com/d/msg/incursion/I_TjzVcYY-o/kw3McLhp7HoJ its creator posted] a proclamation that development on Incursion was finished--having moved on to other interests, he no longer had time or interest in maintaining the project.  On 2014-03-16, after offers to maintain the codebase and fix the bugs, [https://groups.google.com/d/msg/incursion/VqMTcEMYC2Y/EQqHi7nDPJ4J he posted] to the Incursion Google group announcing the release of the source code for the last couple of released versions.


=== The Source Code ===
=== The Source Code ===


The official released source code can easily be made to build, following instructions given in the release post.  However, it is based on an old unsupported version of [https://www.allegro.cc Allegro], which is the cause of many of the bugs that have troubled users.  From the display not updating, to the keyboard not responding.
The official released source code can easily built by following the instructions given in the release post.  Unfortunately, it is based on an old, unsupported version of [https://www.allegro.cc Allegro], which has been a source of many show-stopper bugs.


The only fork of this source code, can be found [https://bitbucket.org/rmtew/incursion-roguelike/ on bitbucket].  It has been modified to use [https://bitbucket.org/jice/libtcod libtcod], in place of Allegro.  Many of the long time crash bugs, and interface problems have been fixed.
The only fork of this source code can be found [https://bitbucket.org/rmtew/incursion-roguelike/ on bitbucket].  It has been modified to use [https://bitbucket.org/jice/libtcod libtcod], in place of Allegro, fixing many of the long time crash and interface bugs.


== External Links ==
== External Links ==

Revision as of 15:37, 22 May 2014

Incursion
Beta Project
Developer Julian Mensch, Richard Tew
Theme Fantasy
Influences Omega, D20
Released 2007 Jul 28
Updated 2014 May 08 (0.6.9Y9)
Licensing Freeware
P. Language C++ | IncursionScript
Platforms Windows
Interface
Game Length 10-20 hours
Official site of Incursion


Introduction

Incursion: Halls of the Goblin King is a freeware roguelike game based on the mechanics of the d20 system, available under the Open Game License by Wizards of the Coast. The game boasts 9 races, 10 classes, 45 skills, and 18 choices of god (including no god), each requiring totally different strategies to be played effectively.

Gameplay Overview

Playability and Completeness

The game is unfinished, but complete enough to have an active playing community. It is currently maintained by someone other than its creator. Its source code has been released, so it is possible for other build upon the existing framework.

Further Information

History

According to the its creator, Incursion: Halls of the Goblin King was "a promo game for the upcoming roguelike epic Incursion: Return of the Forsaken", which would have featured overland map, multiple dungeons, towns, more prestige classes and other features. Return of the Forsaken was slated in the best case scenario for a release in the last quarter of 2011.

A detailed tech doc about the game is provided here. It could prove useful in roguelike development.

On 2013-04-14, its creator posted a proclamation that development on Incursion was finished--having moved on to other interests, he no longer had time or interest in maintaining the project. On 2014-03-16, after offers to maintain the codebase and fix the bugs, he posted to the Incursion Google group announcing the release of the source code for the last couple of released versions.

The Source Code

The official released source code can easily built by following the instructions given in the release post. Unfortunately, it is based on an old, unsupported version of Allegro, which has been a source of many show-stopper bugs.

The only fork of this source code can be found on bitbucket. It has been modified to use libtcod, in place of Allegro, fixing many of the long time crash and interface bugs.

External Links