Infection
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Infection | |
---|---|
7DRL | |
Developer | Luca Carbone |
Theme | Medical horror |
Influences | Viriax |
Released | 16 March 2012 (7DRL) |
Updated | 16 March 2012 (7DRL) |
Licensing | BSD, freeware |
P. Language | D |
Platforms | Windows |
Interface | libtcod, Keyboard |
Game Length | short |
Official site of Infection |
Infection is a coffeebreak roguelike
About
Infection is a Seven Day Roguelike written for the 7DRL Challange 2013. The game is about a pathogen trying to infect a living organism and fighting its immune system, antibiotic shots and... experimental medical nanomachines.
Game features
- Tile-??based dungeon generation: every level has a different look-??and-??feel and the structure is different
- Trait based advancements based on phagocyting enemies and using their parts to buy skills
- Different gameplay elements, albeit very simple in their execution: auras, ranged attacks, summoning, different moving patterns for enemies
- Data-driven design allows to:
- Customize levels, adding removing or changing their generation pattern and monster population
- Edit the monsters' stats and traits
- Edit the starting stats and traits of the player
Versions and platforms
Infection is written in D and utilizes the Derelict 3 libtcod bindings. The source code and libraries are cross-platform but the only official build is for Windows.
Screenshots