Into the Labyrinth

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Revision as of 20:47, 22 September 2013 by Badscribbler (talk | contribs)
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Into the Labyrinth
Alpha Project
Developer [Badscribbler]
Theme Fantasy, Party based
Influences Etrian Odessey, Devil Survivor, SMT games, Diablo, Blood Bowl, Dark Hersey, Call of Cthulhu
Released Sep 22 2013
Updated Sep 22 2013
Licensing ???
P. Language Python
Platforms Windows
Interface ASCII, keyboard
Game Length Demo (10 minutes)
[Official site of Into the Labyrinth


A party based roguelike taking major inspiration from Devil Survivor's single phase of turn based combat and movement. It is still under development and has the basic chassis of how the game will work combat and movement wise.

The ultimate goal of the game is to have a somewhat customized party of somewhat fragile characters that you can send down into the Labyrinth to explore and find new materials to make items with. If the party ever gets destroyed you will have to have other guild members carry on without having to restart the game.

Future releases will have characters gain skills as well as bigger more interesting floors to go through as well as a better injury system. When it gets interesting enough to warrant a save feature it will get one.