Difference between revisions of "JADE"

From RogueBasin
Jump to navigation Jump to search
(Updated for JADE 0.2.0)
Line 4: Line 4:
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|released = 02/07/2011
|released = 02/07/2011
|updated = 22/08/2011 (0.1.4)
|updated = 06/11/2011 (0.2.0)
|licensing = [[Freeware]]
|licensing = [[Freeware]]
|language = [[Java]]
|language = [[Java]]
Line 12: Line 12:
|length = countless hours
|length = countless hours
}}
}}
JADE (Java-based Ancient Domains Engine) is a next-generation roguelike by [[Thomas Biskup]]. JADE is Java application, so it will be very portable.  It is set in the same world as [[ADOM]], many years after the original game's events.
JADE (Java-based Ancient Domains Engine) is a next-generation roguelike by [[Thomas Biskup]] and the official successor to [[ADOM]]. JADE is Java application, so it is very portable.  It is set in the same world as [[ADOM]], many years after the original game's events. The [http://www.ancientdomainsofmystery.com official JADE website and blog] chronicles the development and new features in JADE.


JADE is under development. Version 0.1.0 was released on 2 July 2011 at the [http://www.adom.de/jade/downloads/javawebstart/index.php3 www.ancientdomainsofmystery.com website], and screenshots, a video and some javadoc documentation are availiable on its [http://adom.de/jade/index.php homepage] and through the author's blog.
JADE is under development. Version 0.1.0 was released on 2 July 2011 at the [http://www.adom.de/jade/downloads/javawebstart/index.php3 www.ancientdomainsofmystery.com website], and screenshots, a video and some javadoc documentation are availiable on its [http://adom.de/jade/index.php homepage] and through the author's blog.
With the release of JADE 0.2.0 Thomas Biskup considers JADE to be a fully playable game (albeit a simple one compared to ADOM) and plans to achieve the level of detail loved and known from ADOM within nine months (targetting a JADE 1.0.0 release around his birhday in 2012).
The main features of JADE include
* a complex surface world with cities, dozens of dungeons, villages and many surprises that is randomly generated for each game
* a far more detailed game engine (each monster is as complex as the player)
* multi-classing
* all the races from ADOM
* a detailed skill system
* a construction and processing system for changing the environment
* highly detailed items (including abstractions for materials, damage types, sizes, etc.)
== Links ==
== Links ==


Line 21: Line 33:
[http://www.adom.de/blog/index.php ADOM & JADE Development Blog]
[http://www.adom.de/blog/index.php ADOM & JADE Development Blog]


[http://www.adom.de/jade/downloads/javawebstart/index.php download version 0.1.4]
[http://www.adom.de/jade/downloads/javawebstart/index.php download version 0.2.0]

Revision as of 16:34, 6 November 2011

JADE
Alpha Project
Developer Thomas Biskup
Theme Fantasy
Influences ADOM
Released 02/07/2011
Updated 06/11/2011 (0.2.0)
Licensing Freeware
P. Language Java
Platforms Windows, Linux, Mac
Interface ASCII, Keyboard
Game Length countless hours
Official site of JADE


JADE (Java-based Ancient Domains Engine) is a next-generation roguelike by Thomas Biskup and the official successor to ADOM. JADE is Java application, so it is very portable. It is set in the same world as ADOM, many years after the original game's events. The official JADE website and blog chronicles the development and new features in JADE.

JADE is under development. Version 0.1.0 was released on 2 July 2011 at the www.ancientdomainsofmystery.com website, and screenshots, a video and some javadoc documentation are availiable on its homepage and through the author's blog.

With the release of JADE 0.2.0 Thomas Biskup considers JADE to be a fully playable game (albeit a simple one compared to ADOM) and plans to achieve the level of detail loved and known from ADOM within nine months (targetting a JADE 1.0.0 release around his birhday in 2012).

The main features of JADE include

  • a complex surface world with cities, dozens of dungeons, villages and many surprises that is randomly generated for each game
  • a far more detailed game engine (each monster is as complex as the player)
  • multi-classing
  • all the races from ADOM
  • a detailed skill system
  • a construction and processing system for changing the environment
  • highly detailed items (including abstractions for materials, damage types, sizes, etc.)

Links

JADE

ADOM & JADE Development Blog

download version 0.2.0