Difference between revisions of "Javelin"

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||updver = 1.1
||influences = [[D&D]], [[Tyrant]]
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||length = Long (up to dozens of hours)
||length = Medium
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Revision as of 21:43, 24 February 2016

Javelin
Stable game
Developer Alex Henry
Theme Fantasy
Influences D&D, Tyrant
Released September 1, 2015 (1.0)
Updated February 25, 2016 (1.1)
Licensing Open source (GPLv2)
P. Language Java
Platforms Windows, Mac, Linux
Interface Graphical Tiles, Keyboard
Game Length Medium
Official site of Javelin


Javelin is a free open-source single-player role-playing game written in Java that uses d20 as the rule system – more widely known as Dungeons and Dragons (versions 3.0 and 3.5) and it's successor Pathfinder. It draws heavy inspiration from many other video games, from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Dragon Quest series.

Features

  • True artificial intelligence with easily customizeable thinking time!
  • Uses a d20 (D&D) variant rule system, balancing classic hack-and-slash with a more dynamic turn sequence!
  • Party-based gameplay - control one or more squads, not just a single hero!
  • You choose how to level up your team!

Changelog

Version 1.1 (2015-02-26)

* Dungeons!
* Vehicles!
* Portals!
* Tournaments!
* The Tower of Haxor!
* Many new, randomly-generated battle maps!
* Lots of UI and AI improvements!
* Each town now has a unique selection of items and upgrades
* Towns now take a certain amount of time to craft items and train heroes
* In-battle power-ups for special battles
* A total of 136 monsters, 27 items, 57 upgrades and 25 spells

Links

Screenshots

Click on the images for full-sized versions::

Javelin1.1-2.png

Javelin1.1-1.png

Javelin1.1-3.png