Difference between revisions of "Katabatia"

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{{game-beta|name = Katabatia
{{game-stable|name = Katabatia
|developer = [[Malcontent]]
|developer = [[malcontent]]
|theme = Fantasy, Greek
|theme = Fantasy, Greek
|language = [[6502]], [[Machine Language]]
|language = [[6502]], [[Machine Language]]
|platforms = [[Commodore 64]]
|platforms = [[Commodore 64]]
|released = TBA
|released = 1-20-2020
|updated = 9-12-2012
|relver = 1.0
|licensing = Closed source until release.
|updated = 1-20-2020
|updver = 1.0
|licensing = Open source
|interface = [[PETCII]], [[Tiles]]
|interface = [[PETCII]], [[Tiles]]
|site = http://sites.google.com/site/malcontentsgames/katabatia
|influences = [[Rogue]], [[Sword of Fargoal]], [[ADOM]]
|influences = [[Rogue]], [[Sword of Fargoal]]
|site = No
|length = 20 floors
|length = 20 floors
}}
}}
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== Description ==
== Description ==


Katabatia is a classic style roguelike for [[Commodore 64]]. It is currently under development for the Retro Gaming Computer Development (RGCD) 16k Cartridge Compo. The rules state that the game must fit within the cartridge, but that compression is allowed. Ultimately the game code itself will be larger than 16k.
Katabatia is a classic style roguelike for [[Commodore 64]]. Decend 20 floors to recover the [[Amulet of Yendor]] and return with it.
   
   
Features:
== Features==


* Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
* Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
* Three endings.
* Full joystick control, using menus for inventory interaction, etc.
* Full joystick control, using menus for inventory interaction, etc.
* Spells, Potions, and special weapons and armor.  
* Spells, Potions, and special weapons and armor.  
* Pour potions over equipment to change their magical abilities.
* Pour potions over equipment to change their magical abilities.
* Switch between animated, graphical tiles, or static text-mode graphics.
* Switch between animated, graphical tiles, or static text-mode graphics.
* Killer SID soundtrack
* SID soundtrack or sound effects.


Notes:
== Notes==


Joystick control is limited to 4 directions. I could have used 8, but it would have required tying up the button to ensure diagonal movement was detected before a single direction. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. The game does not delete saves on death (which is impossible to do on a tape drive, without the user rewinding to the beginning of the file), but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.   
Joystick control is limited to 4 directions. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. The game does not delete saves on death (which is impossible to do on a tape drive, without the user rewinding to the beginning of the file), but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.   


==Current State of Development ==
== Versions ==


The game is nearing completion. The most recent preview is a little old now, with the character unable even to wear weapons or armor. Inventory stuff is all done at this point.
V 1.0 - https://www.lemon64.com/forum/viewtopic.php?t=73839


Latest preview: http://noname.c64.org/csdb/release/?id=110628
V 1.0 trained /w docs - https://csdb.dk/release/?id=187002

Revision as of 18:03, 22 January 2020

Katabatia
Stable game
Developer malcontent
Theme Fantasy, Greek
Influences Rogue, Sword of Fargoal, ADOM
Released 1-20-2020 (1.0)
Updated 1-20-2020 (1.0)
Licensing Open source
P. Language 6502, Machine Language
Platforms Commodore 64
Interface PETCII, Tiles
Game Length 20 floors
[No Official site of Katabatia]


Description

Katabatia is a classic style roguelike for Commodore 64. Decend 20 floors to recover the Amulet of Yendor and return with it.

Features

  • Three classes, with four gods to worship. Sacrifice gold to improve a deity-specific stat.
  • Three endings.
  • Full joystick control, using menus for inventory interaction, etc.
  • Spells, Potions, and special weapons and armor.
  • Pour potions over equipment to change their magical abilities.
  • Switch between animated, graphical tiles, or static text-mode graphics.
  • SID soundtrack or sound effects.

Notes

Joystick control is limited to 4 directions. With only one button to work with, you must hold the button to enter the menu. A button tap causes a turn to pass. The game does not delete saves on death (which is impossible to do on a tape drive, without the user rewinding to the beginning of the file), but it does count how many times a game has been loaded, so it will know when someone has beaten the game in one sitting.

Versions

V 1.0 - https://www.lemon64.com/forum/viewtopic.php?t=73839

V 1.0 trained /w docs - https://csdb.dk/release/?id=187002