Difference between revisions of "Locks"

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* Press 'E' to fast travel through hallways.
* Press 'E' to fast travel through hallways.
* Press 'O' for the options screen.
* Press 'O' for the options screen.
* Press 'F4' to toggle the mini map.


Because I found the gameplay reptative I generate the Amulet of Yendor at the end of the first level.  If you touch it you finish the game.  You are free to keep traveling deeper and try and earn a higher score.
Because I found the gameplay reptative I generate the Amulet of Yendor at the end of the first level.  If you touch it you finish the game.  You are free to keep traveling deeper and try and earn a higher score.

Latest revision as of 05:52, 19 March 2012

Locks
7DRL
Developer Zurn
Theme fantasy
Influences Rogue
Released March 18th 2012
Updated
Licensing Free
P. Language c++
Platforms Windows, Linux
Interface Graphical tiles, Mouse & Keyboard
Game Length 26 dungeon levels
[ Official site of Locks]


Locks is my entry for the 7DRL Challenge 2012.

Development

To make this game I gutted the roguelike I was currently working on. This game ended up as more a of a tech demo for projectiles and locked door puzzles. My goal was to randomly generate puzzles that always have a possible solution. I didn't quite achieve that. As a result the enemies will sometimes drop keys.

Gameplay

  • Left click to move around.
  • Right click to shoot a projectile at the target tile.
  • Press 'E' to fast travel through hallways.
  • Press 'O' for the options screen.
  • Press 'F4' to toggle the mini map.

Because I found the gameplay reptative I generate the Amulet of Yendor at the end of the first level. If you touch it you finish the game. You are free to keep traveling deeper and try and earn a higher score.

Screenshots

HnJs4.gif

WB78n.png

Download

Windows

Linux