Difference between revisions of "Lost Labyrinth"

From RogueBasin
Jump to navigation Jump to search
m
Line 52: Line 52:


=== Related links ===
=== Related links ===
* [http://www.lostlabyrinth.com New Lost Labyrinth Homepage (Linux/PureBasic version)]
* [http://www.lostlabyrinth.com New Lost Labyrinth Homepage (Windows+Linux/PureBasic version)]
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage (Windows/BlitzBasic version)]
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage (Windows/BlitzBasic version)]

Revision as of 02:08, 16 April 2010

Lost Labyrinth
Stable game
Developer Frank Malota, Markus D???bele
Theme Fantasy
Influences Hack, Return of Heracles
Released 2001 ({{{relver}}})
Updated 2006 Apr 12 (4.013b) ({{{updver}}})
Licensing GPL
P. Language BlitzMax,PureBasic
Platforms Linux, Windows
Interface Graphical tiles, Keyboard, Mouse, Joystick, Gamepad
Game Length short
Official site of Lost Labyrinth
Lost Labyrinth is a coffeebreak roguelike


Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.

Description

Lost Labyrinth features:

  • "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
  • digital sound effects
  • immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
  • game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
  • labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
  • the labyrinth starts small and gets larger with each new dungeon level
  • the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
  • randomly placed special levels (goblin caves, lava caverns, underground forest...)
  • the light source of the character determines the size of the visible (scrolling) part of the labyrinth
  • recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
  • collect the 13 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
  • online highscore list
  • four difficulty levels
  • multiplayer mode with up to 7 players on the same machine (control via keyboard, mouse, and/or joystick)
  • english and german language available
  • freeware, open source (GPL)

03eb2ad90c2f08.gif
Old Lost Labyrinth screenshot

041fded4e3a35b.gif
Character creation

0435d22617b80e.gif
The Great Forest

Versions and platforms

First version was released in 2001. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006, and 1.9.4 (Linux/PureBasic), dating from November 30, 2005.

See also

Related topics

Related links