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(Lua Roguelikes)
(Adding Alchemist to list of roguelikes made using Lua)
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* [[Seduction Quest]] made using [ LÖVE2D].
* [[Seduction Quest]] made using [ LÖVE2D].
* [[Alchemist]] made using [ LÖVE2D].
===Custom support===
===Custom support===

Latest revision as of 22:00, 13 November 2020


[edit] Description

Lua is a very nice and easy-to-learn scripting language specifically designed to be embeddable and able to represent complex data.

[edit] Features

  • Clean syntax
  • Simple, yet extremely powerful and extensible, data structure: tables (can be used as hashtables, vectors, arrays, lists, namespaces, objects, ...)
  • Easily embeddable into existing projects
  • Lightweight
  • Very fast
  • Compiled to bytecode, which can be saved to a file
  • Easy integrated with all languages that can load C libraries (also FreePascal
  • Many other nifty things ;)
  • lua makes info files obsolete

[edit] Roguelike libraries

[edit] Lua Engines

  • T-Engine is a fully fledged roguelike engine designed to be programmed in Lua

[edit] Lua Roguelikes

Lua is probably the most popular scripting language for roguelikes.

[edit] rotLove based

[edit] T-Engine based

[edit] Slang based

  • Ascii Wilderness made entirely using Lua 5 and the Slang graphics interpereter.

[edit] Standalone

[edit] Custom support

  • Angband - between Angband 3.0.0 and 3.0.6. Since then it no longer supports Lua scripts.
  • DoomRL - internally keeping all it's data in Lua. Since a limited form of modding using Lua is possible.
  • Portralis - uses Lua a lot to create monster attacks and complex story and quest events. Many gameplay mechanics are now entirely script-based, and future versions will aim to expand it's use even further.
  • H-World - all modding in this engine is done through Lua scripts
  • Necropolis (Timothy Pruett) Using Lua scripting and custom-built tools users can create new areas, classes, items, etc.

[edit] Links

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