Difference between revisions of "MIDP RL"

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|influences =  
|influences =  
|released = September 2008
|released = September 2008
|updated = October 10, 2008
|updated = October 13, 2008
|licensing = Freeware, closed source
|licensing = Freeware, closed source
|language = Java (J2ME MIDP2)
|language = Java (J2ME MIDP2)
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A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]].
A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from [[POWDER]].
Almost a complete game now. The second level you enter will be a boss level.


==Features==
==Features==


* Tile engine
* Tile engine
* Random level generator
* Random level generator
* Raycasting FOV
* Raycasting FOV
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* Ranged attacks
* Ranged attacks
* Items
* Items
* Chests
* Time system
* Time system
* Ladders up/down
* Ladders up/down
* Ladders up/down
* Console with text describing actions
* Console with text describing actions
* Save/load
* Save/load
* Boss level


==Known issues==
==Known issues==
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* FOV artefacts
* FOV artefacts
* Monsters have stupid AI
* Monsters have stupid AI
* Potion of speed never expires


==Controls==
==Controls==

Revision as of 06:18, 13 October 2008

MIDP RL
Alpha Project
Developer Devilbuddy
Theme Fantasy
Influences
Released September 2008
Updated October 13, 2008
Licensing Freeware, closed source
P. Language Java (J2ME MIDP2)
Platforms J2ME MIDP2 handsets
Interface Tiles, joystick/keypad
Game Length N/A
Official site of MIDP RL


About

A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.

Almost a complete game now. The second level you enter will be a boss level.

Features

  • Tile engine
  • Random level generator
  • Raycasting FOV
  • Monsters
  • Hand to hand combat
  • Ranged attacks
  • Items
  • Chests
  • Time system
  • Ladders up/down
  • Console with text describing actions
  • Save/load
  • Boss level


Known issues

  • FOV artefacts
  • Monsters have stupid AI

Controls

  • Joystick or numeric keypad to move (move diagonally using numeric keypad)
  • Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
  • Left soft-key to toggle between game and in-game-menu
  • When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use


Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with landscape screen (172x220, 240x320).