Difference between revisions of "Magic"

From RogueBasin
Jump to navigation Jump to search
m
m (Fixed a self reference I missed the first time, and a typo I added myself... Oh, and an oxford comma)
Line 1: Line 1:
Magic represent a supernatural power that dwells inside a world and can be handled in different ways by characters with specific skills.
Magic represent a supernatural power that dwells inside a world and can be handled in different ways by characters with specific skills.


In roguelikes, [[magic]] represent a group of skills that almost always consumpts finite or regenerative resources from a character in order to produce an offensive, defensive or supportive effect uppon the character, another characters or the game world.
In roguelikes, magic represent a group of skills that almost always consumpts finite or regenerative resources (Such as [[Mana]] from a character in order to produce an offensive, defensive or supportive effect upon the character, other characters, or the game world.


It is common for each roguelike to have its own Magic System, representing the agrupations of different magical effects as well as defining the rules for the use of magic.
It is common for each roguelike to have its own Magic System, representing the agrupations of different magical effects as well as defining the rules for the use of magic.
Line 7: Line 7:
Magic is the main alternative to the common [[Hack'n'Slash]] strategy in roguelikes, allowing the player to refine his attack choices according to the situation, thus making wizards more powerful than warrior, if the character has advanced enough and the player knows how to play the game.
Magic is the main alternative to the common [[Hack'n'Slash]] strategy in roguelikes, allowing the player to refine his attack choices according to the situation, thus making wizards more powerful than warrior, if the character has advanced enough and the player knows how to play the game.


Magic is activating via SpellCasting, which can be performed in several ways:
Magic is activating via Spellcasting, which can be performed in several ways:


* Reading a [[book]] or [[scroll]] that has the [[spell]] inscribed
* Reading a [[book]] or [[scroll]] that has the [[spell]] inscribed on it
* Praying to the gods for a holy effect
* Praying to the gods for a holy effect
* Invoking the [[spell]] from memory having learned it before
* Invoking the [[spell]] from memory having learned it before
Line 17: Line 17:


; See also
; See also
: [[Magic Systems]]
: [[Magic systems]]
: [[Classical Balance]]


[[Category:Magic]]
[[Category:Magic]]

Revision as of 01:56, 26 March 2006

Magic represent a supernatural power that dwells inside a world and can be handled in different ways by characters with specific skills.

In roguelikes, magic represent a group of skills that almost always consumpts finite or regenerative resources (Such as Mana from a character in order to produce an offensive, defensive or supportive effect upon the character, other characters, or the game world.

It is common for each roguelike to have its own Magic System, representing the agrupations of different magical effects as well as defining the rules for the use of magic.

Magic is the main alternative to the common Hack'n'Slash strategy in roguelikes, allowing the player to refine his attack choices according to the situation, thus making wizards more powerful than warrior, if the character has advanced enough and the player knows how to play the game.

Magic is activating via Spellcasting, which can be performed in several ways:

  • Reading a book or scroll that has the spell inscribed on it
  • Praying to the gods for a holy effect
  • Invoking the spell from memory having learned it before
  • And many others, commonly defined by each game

Wizards are commonly weak at the beginning, but grow more powerful than warrior classes in the long run.

See also
Magic systems
Classical Balance