Difference between revisions of "Monster attacks"

From RogueBasin
Jump to navigation Jump to search
m (Reverted edit of MkwE70, changed back to last version by M)
 
 
(9 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{original|oldid=1047|author=The Sheep}}
{{original|oldid=1047|author=The Sheep}}


It is important for a roguelike to have monsters that are distinct - they should vary more than health and name. Giving monsters (and the player) diverse attacks is one way to add variety to your roguelike.
It is important for a roguelike to have monsters that are distinct -- they should vary more than health and name. Giving monsters (and the player) diverse attacks is one way to add variety to your roguelike.
 
Because of the loose organization of this list and its inclusion of more general "things monsters could do" that are not attacks, such as flying, R. Dan Henry created a more systematic list of [[monster attacks in a structured list]].


The following is a list of monster attacks and effects.
The following is a list of monster attacks and effects.
== Methods ==
== Methods ==
* Hit -- "Bump into the monster and hit them with your weapon".
* Hit -- "Bump into the monster and hit them with your weapon".
Line 14: Line 15:
** Earthquake. May stun, damage, or cause debris to fall.
** Earthquake. May stun, damage, or cause debris to fall.
* Disease -- Spreads its effects when the monsters/player are near, or when something diseased is touched, worn, or eaten.
* Disease -- Spreads its effects when the monsters/player are near, or when something diseased is touched, worn, or eaten.
* Play music -- Use an instrument to play music that has some effect on all that hear it
* Play music -- Use an instrument to play music that has some effect on all that hear it.


Bodily weapons such as:
Bodily weapons such as:
* Claws, hooves, horns, tails.
* Claws, hooves, horns, tails.
* Quills and spikes (in defence, or shooting them in some way).
* Quills and spikes (in defense, or shooting them in some way).
* Breath attacks (breathe out poison or a beam of flame).
* Breath attacks (breathe out poison or a beam of flame).
* Gaze attacks (typically paralyzation or stoning, as with Basilisks or Medusa).
* Gaze attacks (typically paralyzation or stoning, as with Basilisks or Medusa).
Line 24: Line 25:
== Effects ==
== Effects ==


Any given effect may be permanent or temporary. There may be an onset period ("you feel your limbs stiffening") where you may act to prevent that effect. You may guard yourself in various ways against certain effects (cold resistance, unchaning).
Any given effect may be permanent or temporary. There may be an onset period ("you feel your limbs stiffening") where you may act to prevent that effect. You may guard yourself in various ways against certain effects (cold resistance, unchanging).


===Basic===
===Basic===
* Wound -- Create a wound with long-term effect, ie. bleeding.
* Wound -- Create a wound with long-term effect, i.e. bleeding.
* Poison, Sickness -- A stat of the player may decrease (perhaps temporarly).
* Poison, Sickness -- A stat of the player may decrease (perhaps temporarily).
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
* Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.


Line 38: Line 39:
* Possess -- Possess the player for N turns. The player may automatically attack the enemies of the possessing monster.
* Possess -- Possess the player for N turns. The player may automatically attack the enemies of the possessing monster.
* Stumble -- Makes the pc unable to walk for the next turn.
* Stumble -- Makes the pc unable to walk for the next turn.
* Slow -- The player moves slower
* Slow -- The player moves slower.
* Grab -- The player can't move away from the monster.
* Grab -- The player can't move away from the monster.


Line 58: Line 59:
* Polymorph -- Turns the player into another creature.
* Polymorph -- Turns the player into another creature.
** Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
** Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
** Mutate -- The pc grows an additional organ that changes his abilities
** Mutate -- The pc grows an additional organ that changes his abilities.
* Engulf -- PC is engulfed or swallowed, so it can only fight one creature and cannot move.  
* Engulf -- PC is engulfed or swallowed, so it can only fight one creature and cannot move.  
** Digest -- Swallow, and the player may die after several turns of digestion
** Digest -- Swallow, and the player may die after several turns of digestion.
* Time warp:
* Time warp:
** Time moves back at the point when the player entered the level
** Time moves back at the point when the player entered the level.
** Undoes the target's last N moves.  
** Undoes the target's last N moves.  


* Basilisk stare, Stoning -- Turns an item/player into stone.
* Basilisk stare, petrification -- Turns an item/player into stone.
* Condemn -- Puts a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
* Condemn -- Puts a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
* Dispel -- Removes any magical effects from PC.
* Dispel -- Removes any magical effects from PC.
* Impregnate/Parasite -- plants an alien embryo or parasite which severely harms or kills the host as it gestates/when it hatches.
* Impregnate/Parasite -- Plants an alien embryo or parasite which severely harms or kills the host as it gestates/when it hatches.
* Steal Soul -- Steal the PC's soul, making the gods ignore praying.
* Steal Soul -- Steal the PC's soul, making the gods ignore praying.
* Sacrifice -- If PC stands on an altar, sacrifice<!-- sacrifice what exactly? -->. Like in adom.
* Sacrifice -- If PC stands on an altar, sacrifice<!-- sacrifice what exactly? -->. Like in ADOM.
* Annoy -- The creature yells random insults, taunts, etc.
* Annoy -- The creature yells random insults, taunts, etc.


* Suicide, kamikaze -- Kills the monster. Bee stings, exploding monsters, spore-releasing monsters.
* Suicide, kamikaze -- Kills the monster. Bee stings, exploding monsters, spore-releasing monsters.
* Cooperate -- an attack that needs several monster to act at the same time
* Cooperate -- An attack that needs several monster to act at the same time.
* Throw buddy -- monster takes a smaller monster and throws it at target. Both projectile and target takes damage
* Throw buddy -- Monster takes a smaller monster and throws it at target. Both projectile and target takes damage.
* Track -- Reveals player location to other monsters.


===Elemental===
===Elemental===
Line 84: Line 86:
** The player, or the player's clothes are set on fire.
** The player, or the player's clothes are set on fire.
** Items are damaged or destroyed, typically scrolls/books/potions.
** Items are damaged or destroyed, typically scrolls/books/potions.
** Corpses/raw meat can be cooked.
* Cold/Ice:
* Cold/Ice:
** The target is frozen in place.
** The target is frozen in place.
Line 98: Line 101:
* Disenchant -- Decreases magical bonuses, erases magical scrolls.
* Disenchant -- Decreases magical bonuses, erases magical scrolls.
** Items such as potions may be diluted by water attacks.
** Items such as potions may be diluted by water attacks.
* Encumber -- make the player able to carry less.
* Encumber -- Make the player able to carry less.
* Percentile damage -- half or quarter of health is lost.  
* Percentile damage -- Half or quarter of health is lost.  
** Health may be reduced to a very low number.
** Health may be reduced to a very low number.


=== Items ===
=== Items ===
* Curse -- Equipment becomes sticky-cursed (undroppable, cannot be un-wielded, etc.)
* Curse -- Equipment becomes sticky-cursed (undroppable, cannot be un-wielded, etc.).
* Polymorph item -- Turns an item into gold.
* Polymorph item -- Turns an item into gold.
* Disarm -- Makes pc drop his weapon.
* Disarm -- Makes pc drop his weapon.
Line 110: Line 113:
* Corrode -- Attack can damage metal armor.
* Corrode -- Attack can damage metal armor.
* Acid attack -- Attack can damage any armor.
* Acid attack -- Attack can damage any armor.
* Rot -- damages wooden, cloth, or other organic items
* Burn -- destroys scrolls, damages flammable equipment, evaporates potions
* Disenchant -- reduces enchantment of magical equipment


=== Terrain ===
=== Terrain ===
Line 115: Line 121:
* Darkness -- Makes some of the map dark.
* Darkness -- Makes some of the map dark.
* Light -- Makes some of the map brighter.
* Light -- Makes some of the map brighter.
* Alter ground -- turns grass to rock, or poisoned river to clean river, etc.
* Alter ground -- Turns grass to rock, or poisoned river to clean river, etc.


=== Movement/position===
=== Movement/position===
* Move
* Move
** The pc is moved by the force of attack.
** The pc is moved by the force of attack.
** Wind or a tornado moves/throws the player in some direction
** Wind or a tornado moves/throws the player in some direction.
* Teleport  
* Teleport  
** The pc is teleported into random place.
** The pc is teleported into random place.
** Monster teleports away from the pc, or to a sqare next to the pc.
** Monster teleports away from the pc, or to a square next to the pc.
** The PC is teleported to a square beside the monster.
** The pc is teleported to a square beside the monster.
** pc is teleported to another level
** The pc is teleported to another level.
* Switch places -- Switches positions of pc and monster.
* Switch places -- Switches positions of pc and monster.
* Whirlwind -- pick up items from the floor and move them around randomly, possibly hitting creatures in the way
* Whirlwind -- Pick up items from the floor and move them around randomly, possibly hitting creatures in the way.
* Phase out -- target disapears completly for a short time.
* Phase out -- Target disappears completely for a short time.


== Monster abilities ==
== Monster abilities ==
* Mimic -- Makes the monster look/behave/have stats like the pc.
* Mimic -- Makes the monster look/behave/have stats like the pc.
* Hide -- become difficult to see unless really close (chameleons?)
* Hide -- Become difficult to see unless really close (chameleons?).
* Summon -- Summons monsters.
* Summon -- Summons monsters.
** Raise dead -- Creates zombies from monster corpses.
** Raise dead -- Creates zombies from monster corpses.
* Clone -- Creates a copy of the monster.
* Clone -- Creates a copy of the monster.
** Divide -- split into two (distinct from summon/clone in that each half has half the power of the original)
** Divide -- Split into two (distinct from summon/clone in that each half has half the power of the original).
** Merge -- form a single stronger monster out of two smaller ones.
** Merge -- Form a single stronger monster out of two smaller ones.
* Cry for help -- Makes all the monsters around come at the player.
* Cry for help -- Makes all the monsters around come at the player.
* Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
* Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
* Animate -- raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
* Animate -- Raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
* Fly/levitate -- avoid terrain, or get out of reach of PC
* Fly/levitate -- Avoid terrain, or get out of reach of PC.




[[Category:Articles]]
[[Category:Articles]]
[[Category:Monsters]]

Latest revision as of 14:46, 13 January 2015

Original by The Sheep


It is important for a roguelike to have monsters that are distinct -- they should vary more than health and name. Giving monsters (and the player) diverse attacks is one way to add variety to your roguelike.

Because of the loose organization of this list and its inclusion of more general "things monsters could do" that are not attacks, such as flying, R. Dan Henry created a more systematic list of monster attacks in a structured list.

The following is a list of monster attacks and effects.

Methods

  • Hit -- "Bump into the monster and hit them with your weapon".
  • Shoot -- Standard ranged attack. The player selects a target or shoots in a given direction.
  • Beam or Ray -- Shoot a beam that affects all in its path. Some beams/rays may be reflected.
  • Area attacks -- Attacks that affect a certain area. Examples include:
    • Fireballs and other basic spells cause damage over an area.
    • Noxious (or hallucinogenic, blinding) gas that dissipates over time.
    • Earthquake. May stun, damage, or cause debris to fall.
  • Disease -- Spreads its effects when the monsters/player are near, or when something diseased is touched, worn, or eaten.
  • Play music -- Use an instrument to play music that has some effect on all that hear it.

Bodily weapons such as:

  • Claws, hooves, horns, tails.
  • Quills and spikes (in defense, or shooting them in some way).
  • Breath attacks (breathe out poison or a beam of flame).
  • Gaze attacks (typically paralyzation or stoning, as with Basilisks or Medusa).

Effects

Any given effect may be permanent or temporary. There may be an onset period ("you feel your limbs stiffening") where you may act to prevent that effect. You may guard yourself in various ways against certain effects (cold resistance, unchanging).

Basic

  • Wound -- Create a wound with long-term effect, i.e. bleeding.
  • Poison, Sickness -- A stat of the player may decrease (perhaps temporarily).
  • Armour-penetrating -- Like a normal attack, but bypasses (non-magical?) armour.
  • Stun -- Makes the pc unable to fight for the next turn.
  • Paralyze -- The pc can't do anything for several turns.
  • Sleep -- Like Paralyze, but it ends when pc is attacked.
  • Fear -- The pc becomes afraid and is forced to run.
  • Confuse -- The pc moves around randomly, as if drunk.
  • Possess -- Possess the player for N turns. The player may automatically attack the enemies of the possessing monster.
  • Stumble -- Makes the pc unable to walk for the next turn.
  • Slow -- The player moves slower.
  • Grab -- The player can't move away from the monster.
  • Silence -- The pc can't cast any spoken spells.
  • Blind -- The pc becomes blind.
  • Amnesia -- Causes amnesia. Parts of the map are erased, spells may be forgotten, items are un-identified.
  • Hallucinate -- Monsters appear like other monsters, items are not what they seem.
    • Paint the screen upside down.
  • Seduce -- Makes the pc take off his armor.
  • Charm -- Makes the pc unable to attack the monster.

Special

More severe, or harder to implement effects include:

  • Steal -- The monsters takes an item from pc's inventory.
    • Pickpocket -- The monsters takes some gold from pc's inventory.
    • Steal spell -- Gives the monster a spell known by the player, the player may forget that spell.
  • Polymorph -- Turns the player into another creature.
    • Turn the pc into a chicken (or something else) -- he keeps his HP, but can't attack.
    • Mutate -- The pc grows an additional organ that changes his abilities.
  • Engulf -- PC is engulfed or swallowed, so it can only fight one creature and cannot move.
    • Digest -- Swallow, and the player may die after several turns of digestion.
  • Time warp:
    • Time moves back at the point when the player entered the level.
    • Undoes the target's last N moves.
  • Basilisk stare, petrification -- Turns an item/player into stone.
  • Condemn -- Puts a timer on the PC. When it expires the PC dies. This timer could either be dispelled or canceled when the monster dies.
  • Dispel -- Removes any magical effects from PC.
  • Impregnate/Parasite -- Plants an alien embryo or parasite which severely harms or kills the host as it gestates/when it hatches.
  • Steal Soul -- Steal the PC's soul, making the gods ignore praying.
  • Sacrifice -- If PC stands on an altar, sacrifice. Like in ADOM.
  • Annoy -- The creature yells random insults, taunts, etc.
  • Suicide, kamikaze -- Kills the monster. Bee stings, exploding monsters, spore-releasing monsters.
  • Cooperate -- An attack that needs several monster to act at the same time.
  • Throw buddy -- Monster takes a smaller monster and throws it at target. Both projectile and target takes damage.
  • Track -- Reveals player location to other monsters.

Elemental

  • Electric:
    • Metal armor is ignored.
    • Amplified by water.
  • Fire:
    • The player, or the player's clothes are set on fire.
    • Items are damaged or destroyed, typically scrolls/books/potions.
    • Corpses/raw meat can be cooked.
  • Cold/Ice:
    • The target is frozen in place.
    • Potions may shatter.

Attribute-based

  • Stat-swapping -- Str/Dex/Int scores are swapped. Health and Mana may be swapped.
  • Drain, reduce -- Lowers maximum health or mana, stats, experience, or level.
    • Poison and sickness may lower strength, endurance.
    • Vampiric or wraith attacks may lower level.
    • Leech -- May give these stats to the monster.
  • Increase hunger -- Makes the player become hungry, or digest their food faster.
  • Prevent regeneration -- Health, or mana, or endurance do not naturally heal or regenerate.
  • Disenchant -- Decreases magical bonuses, erases magical scrolls.
    • Items such as potions may be diluted by water attacks.
  • Encumber -- Make the player able to carry less.
  • Percentile damage -- Half or quarter of health is lost.
    • Health may be reduced to a very low number.

Items

  • Curse -- Equipment becomes sticky-cursed (undroppable, cannot be un-wielded, etc.).
  • Polymorph item -- Turns an item into gold.
  • Disarm -- Makes pc drop his weapon.
  • Scatter equipment -- Makes PC's equipment (some if not all) to be thrown around.
  • Give item -- Makes PC to accept an item (e.g. loadstone, timed explosive or something else not so useful).
  • Corrode -- Attack can damage metal armor.
  • Acid attack -- Attack can damage any armor.
  • Rot -- damages wooden, cloth, or other organic items
  • Burn -- destroys scrolls, damages flammable equipment, evaporates potions
  • Disenchant -- reduces enchantment of magical equipment

Terrain

  • Trap -- Creates a trap.
  • Darkness -- Makes some of the map dark.
  • Light -- Makes some of the map brighter.
  • Alter ground -- Turns grass to rock, or poisoned river to clean river, etc.

Movement/position

  • Move
    • The pc is moved by the force of attack.
    • Wind or a tornado moves/throws the player in some direction.
  • Teleport
    • The pc is teleported into random place.
    • Monster teleports away from the pc, or to a square next to the pc.
    • The pc is teleported to a square beside the monster.
    • The pc is teleported to another level.
  • Switch places -- Switches positions of pc and monster.
  • Whirlwind -- Pick up items from the floor and move them around randomly, possibly hitting creatures in the way.
  • Phase out -- Target disappears completely for a short time.

Monster abilities

  • Mimic -- Makes the monster look/behave/have stats like the pc.
  • Hide -- Become difficult to see unless really close (chameleons?).
  • Summon -- Summons monsters.
    • Raise dead -- Creates zombies from monster corpses.
  • Clone -- Creates a copy of the monster.
    • Divide -- Split into two (distinct from summon/clone in that each half has half the power of the original).
    • Merge -- Form a single stronger monster out of two smaller ones.
  • Cry for help -- Makes all the monsters around come at the player.
  • Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
  • Animate -- Raise weapons, armour, rocks, etc. to fight the target. Possibly their weapon, possibly whatever was lying around.
  • Fly/levitate -- Avoid terrain, or get out of reach of PC.